241,472 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] [UI] WIP Debris field map markers implementation
5 Years Ago
Missing file
5 Years Ago
Scene progress & prefab tweaks.
5 Years Ago
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5 Years Ago
Added WeatherEffects boilerplate Stripped TOD, LUTS from Climate Fog works
5 Years Ago
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5 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
5 Years Ago
...
5 Years Ago
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
5 Years Ago
[D11][#2341] Cherrypicked cs5700
5 Years Ago
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
5 Years Ago
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
5 Years Ago
Reverted previous changeset
5 Years Ago
Re add the combiine heli bomb files
5 Years Ago
New map for new buildings...
5 Years Ago
Reverted previous changeset
5 Years Ago
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects Fixed some models flickering on L4D/CS:GO Maps
5 Years Ago
Miltunnel progress. The static searchlights made into a proplight prefab. Hobobarrel conversion.
5 Years Ago
Fixes mixer issue Boxes off some calls in the dll with null checks
5 Years Ago
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
5 Years Ago
Fixed HL1 ammo pickups giving wrong ammo types
5 Years Ago
Build
5 Years Ago
Don't add AMPLIFY_SHADER_EDITOR to defines
5 Years Ago
Sky follow camera
5 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
5 Years Ago
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
5 Years Ago
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
5 Years Ago
Fix up a couple of terrain texture lookup issues
5 Years Ago
Jump-to-top league button works
5 Years Ago
[D11] Fixed the sleeping bag/bed timers from showing false times
5 Years Ago
Fire, heat shimmer fx. Scene backup.
5 Years Ago
Fixed possible NRE in Ghost
5 Years Ago
Merged from main
5 Years Ago
Enabled physics.batchsynctransforms by default
5 Years Ago
Merge from main
5 Years Ago
Compile fix
5 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
5 Years Ago
Changed MoveItem amount to an int32 (modder request)
5 Years Ago
Strip newlines from chat input
5 Years Ago
Fix missing chinese/japanese/korean characters
5 Years Ago
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
5 Years Ago
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.
5 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
5 Years Ago
[D11] Remove my profile signout hack
5 Years Ago
Fixed Skin.LoadAssets NREs
5 Years Ago
[D11] Performance map test WIP
5 Years Ago
WIP new models for ships Bluegill model Add exterior archways and make deck areas walkable WIP ship deck prop with some smokey chimneys Unsaved stuff Can override location of ship deck for specific floors More unsaved First pass on exterior ship transit rooms Hook up bluegill deck Haddock WIP Allow external rooms to be placed in prebuilt space Mackerel WIP Hook up deck on mackerel Merge branch 'new_ships' Rear doorway for small oval Rear doors for guppy
5 Years Ago
Scene backup. Started organizing the messy effects folder.
5 Years Ago
Add exterior archways and make deck areas walkable WIP ship deck prop with some smokey chimneys Unsaved stuff Can override location of ship deck for specific floors More unsaved First pass on exterior ship transit rooms Hook up bluegill deck Haddock WIP Allow external rooms to be placed in prebuilt space Mackerel WIP Hook up deck on mackerel