241,482 Commits over 3,867 Days - 2.60cph!

5 Years Ago
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5 Years Ago
Reduced main menu load times
5 Years Ago
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
5 Years Ago
merge
5 Years Ago
[D11] [UI] art changes to piemenu
5 Years Ago
Paperdoll background clear fix/hack
5 Years Ago
Corporation bank accounts get merged as well now.
5 Years Ago
Added eye_blinking and eye_movement convars
5 Years Ago
Fixed remaining issues. All seems sound.
5 Years Ago
Unload song master clips after splicing
5 Years Ago
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
5 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
5 Years Ago
Background blur
5 Years Ago
Underwater, Low Health, Hot, Cold
5 Years Ago
Only have one song loaded in the main menu Force unload song when switching stage
5 Years Ago
Added ScreenEffects Hooked up radiation screen effect
5 Years Ago
[D11] Removed duplicate variable in SleepingBag.
5 Years Ago
[D11] [UI] Uncommented temporarily disabled menu tip code.
5 Years Ago
[D11] [UI] Adjusted translations for alternate control config menu tips. Loading screen now correctly shows tip inputs based on control config.
5 Years Ago
...
5 Years Ago
Merge from playeranimator_swap_test
5 Years Ago
Codegen
5 Years Ago
Added cinematic_play and cinematic_stop
5 Years Ago
5 Years Ago
[D11] [UI] Fixed translation for certain loading tips to include alternate controller schemes. Fixed beds not having a map marker reference
5 Years Ago
Merge from main
5 Years Ago
Update ProjectVersion.txt
5 Years Ago
LobbyQuery Numerical Filters, NearValFilter, SteamClient and Friend OwnsLobby methods Added LobbyQuery numerical filters for WithLower, WithHigher, WithEqual, and WithNotEqual; added OrderByNear for near value filters. Added OwnsLobby method to SteamClient and Friend to test for ownership. Update LobbyQuery.cs NumericalFilter struct and suggested changes Added NumericalFilter struct, changed the dictionary for numerical filters into a list of the struct, removed IsOwner from Friend and SteamClient and added IsOwnedBy( SteamId ) to Lobby Update LobbyQuery.cs Update NumericalFilter.cs Removed unnecessary using statements Merge pull request #278 from thesupersoup/master LobbyQuery Numerical and NearVal Filters, SteamClient and Friend OwnsLobby
5 Years Ago
Merged from main
5 Years Ago
#rust_hdrp
5 Years Ago
Merge from main
5 Years Ago
oilrig scene2prefab (delete this before next merge from main)
5 Years Ago
cherrypicking 36684 36685 36715 36716 36719
5 Years Ago
cherrypicking 36666
5 Years Ago
Backup
5 Years Ago
hockey platform rework tweak the color of the mud tile topper to be more visible on temple B tweak explosion FX set texture compression
5 Years Ago
Added a prompt on quit to give feedback
5 Years Ago
Better styling on tech tree element buttons clear_passengers no longer clears staff, added staff-only command Fixed case where staff room could be filled with deleted staff Fixed resource line connections not working on floors Better item slot prefab and tooltip New meal categories, delivery points can have multiple inputs Apply effects and satisfaction for meals consumed Price and satisfaction displays on tooltip Starting to fill in meal content Added support for locked meals Show item info on tech unlocks Merge branch 'master' into meals Fixed preview sprite accessor on entity item Food categories, surface categories in purchaseable menu Advanced kitchen to cook international dishes
5 Years Ago
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
5 Years Ago
File organization/naming consistency.
5 Years Ago
Backup
5 Years Ago
Resource unloading thread safety
5 Years Ago
Fixed string formatting of times > 1hr
5 Years Ago
Fixed Citizens and Alyx not being able to pickup any weapons
5 Years Ago
Fixed AudioClips not being unloaded / destroyed
5 Years Ago
Added memory profiler package Fixed AudioClips not being unloaded / destroyed
5 Years Ago
Fixed BecomeRagdoll not being called on any entity
5 Years Ago
update help and support link
5 Years Ago
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