241,482 Commits over 3,867 Days - 2.60cph!
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Reduced main menu load times
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
[D11] [UI] art changes to piemenu
Paperdoll background clear fix/hack
Corporation bank accounts get merged as well now.
Added eye_blinking and eye_movement convars
Fixed remaining issues. All seems sound.
Unload song master clips after splicing
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold
Only have one song loaded in the main menu
Force unload song when switching stage
Added ScreenEffects
Hooked up radiation screen effect
[D11] Removed duplicate variable in SleepingBag.
[D11] [UI] Uncommented temporarily disabled menu tip code.
[D11] [UI] Adjusted translations for alternate control config menu tips. Loading screen now correctly shows tip inputs based on control config.
Merge from playeranimator_swap_test
Added cinematic_play and cinematic_stop
[D11] [UI] Fixed translation for certain loading tips to include alternate controller schemes. Fixed beds not having a map marker reference
Update ProjectVersion.txt
LobbyQuery Numerical Filters, NearValFilter, SteamClient and Friend OwnsLobby methods
Added LobbyQuery numerical filters for WithLower, WithHigher, WithEqual, and WithNotEqual; added OrderByNear for near value filters. Added OwnsLobby method to SteamClient and Friend to test for ownership.
Update LobbyQuery.cs
NumericalFilter struct and suggested changes
Added NumericalFilter struct, changed the dictionary for numerical filters into a list of the struct, removed IsOwner from Friend and SteamClient and added IsOwnedBy( SteamId ) to Lobby
Update LobbyQuery.cs
Update NumericalFilter.cs
Removed unnecessary using statements
Merge pull request #278 from thesupersoup/master
LobbyQuery Numerical and NearVal Filters, SteamClient and Friend OwnsLobby
oilrig scene2prefab (delete this before next merge from main)
hockey platform rework
tweak the color of the mud tile topper to be more visible on temple B
tweak explosion FX
set texture compression
Added a prompt on quit to give feedback
Better styling on tech tree element buttons
clear_passengers no longer clears staff, added staff-only command
Fixed case where staff room could be filled with deleted staff
Fixed resource line connections not working on floors
Better item slot prefab and tooltip
New meal categories, delivery points can have multiple inputs
Apply effects and satisfaction for meals consumed
Price and satisfaction displays on tooltip
Starting to fill in meal content
Added support for locked meals
Show item info on tech unlocks
Merge branch 'master' into meals
Fixed preview sprite accessor on entity item
Food categories, surface categories in purchaseable menu
Advanced kitchen to cook international dishes
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
File organization/naming consistency.
Resource unloading thread safety
Fixed string formatting of times > 1hr
Fixed Citizens and Alyx not being able to pickup any weapons
Fixed AudioClips not being unloaded / destroyed
Added memory profiler package
Fixed AudioClips not being unloaded / destroyed
Fixed BecomeRagdoll not being called on any entity
update help and support link