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[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
[D11] [UI] Fixed server define error.
[D11] [UI] WIP progress on the sleeping bag map markers
Pull req - OnLobbyEntered Action and JoinLobbyAsync
Added an OnLobbyEntered action with associated LobbyEnter_t event install, and added a JoinLobbyAsync method which returns the joined lobby if successful
Pull req - OnLobbyEntered Action and JoinLobbyAsync
Added an OnLobbyEntered action with associated LobbyEnter_t event install, and added a JoinLobbyAsync method which returns the joined lobby if successful
Merge pull request #274 from thesupersoup/master
Pull req - OnLobbyEntered Action and JoinLobbyAsync
Fixed possible NRE in SelectableItem
Add auth ticket message type. Client sends auth ticket message on initial connection, server uses it to begin auth session.
Some ship transit fixes
Fixed missing exterior doors for luxury cabins
Fixed transit rooms left on in starter oval
Testing game mode edit only
Remove old DEBUG_STACK_LEAK compilation define in project settings
Give cops and dealers the higher tier weapons + fix another pistol name bug
Stop bots from hitting themselves + simplify IsPartOfShooter now that we don't use motor colliders anymore
Fix coroutine error when bot players die during a server tick where they also shoot
Fixed warning sign clipping material
Better contrast on hazard progress widgets
Better contrast on financial charts
Pinball machine glass clipping
Can now modify clipping height on screenshot camera
Reduced drug dealer HP from 1500 to 1000.
Added limit to payphone number length
Fixes proxy player recoil/shake, which weren't being applied to eye direction. CharacterEys script is now also on proxy players. Unfortunately this fix is pretty much useless for now since characters currently don't animate up/down aim while shooting.
Extra script for dealer AI. Didn't end up using it.
updated career sponso prefab
Server->Client RPC sends to connection that owns the entity
some career logo cleanup, removing unused stuff, layer sorting
Give drugs as an editor bonus item by default, and more cash
Flipped the door hinges on row house 2, so that players will naturally tend to exit out the front, instead of out the back
Don't show mod mark numbers as they're all 1 now
Renamed DamageMin/Max tag names to Min/MaxDamage so the string conversions read nicer
Get client from net identity to handle client to server RPC
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
fixed career logo generator that had a weird text background deformation in lwrp
Add tooltips to mod inventory types
Send RPC's through steam networking sockets
Prepend rpc type to rpc data as a byte so steam sockets know what type of message it is, ignore it when recvd on unreal socket
Handle Client->Server RPC through steam sockets
Add clatter rankings page
Added a scrap collection sponsorship objective and related triggers, events etc.
Show scrap collected on career mode game outcome screen
Fix duplicated GameId columns
Include the season number, fix clamping
Add server token versioning to prevent reusing old ones
Added util.GetModelMeshes( strModel, lod = 0, bodygroupMask = 0 ) (Community Contribution)
Add an API method to get the current top 100 players
improved client feel of dropping item
Resource Canister behaviour
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