239,395 Commits over 3,837 Days - 2.60cph!
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
- Horse direction is inverted when moving backwards
- Obstacle detection supports backwards movement
- Transition from walking > stopped > backwards is now slightly shorter
- Transition from backwards > stopped now takes a second instead of instantly jolting
- Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
Collider tweaks, more precise
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Project uses quick play launch mode, which should try to join a lobby automatically
Give the player an extra collider to handle player to player collisions
Give the player an extra collider to handle player to player collisions
Stash minimap stuff
fixed door awning position in storage warehouse building
M700 sniper rifle blockout
Remove viewmodel camera stuff
Make minimap renderer gizmo less obnoxious
Fix missing prefab in Game_setup.prefab
throwable weapons whitebox
Don't give default equipment if player already has weapons
Start with a USP in round_based_test gamemode
Default weapons are controlled by game mode
Just include fps_testing game mode in the scene
some brick pile texture tweaks
Tentative fix for laggy viewmodel inertia
merge from fishing_changes_june_24
merge from analytics_server_profiling
merge from qol_salvaged_hammer_buff
merge from fix_mixing_table_save_scroll
merge from sprint_seed_fill
merge from HorseArmourPenalty
Add scene for testing round-based gamemode
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications)
Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes
Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems
No UI setup yet
Leaderboard backup, run #
12090
Reduced horse armour movement penalty by 25% from -3 to -2.25
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
Block the following items from being stored in TC
- sulfur ore
- sulfur
- gunpowder
- explosives
- diesel
- camera
- laptop
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Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
Fixed some more growables
https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
Fix showing rotation as possible after loading server save
Added working URLs for items that are not skins, but are DLC
merge from main -> qol_hammer_pie_menu_consistant
Added support for opening the DLC page for DLC skins