239,395 Commits over 3,837 Days - 2.60cph!

4 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
4 Months Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
4 Months Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
4 Months Ago
Collider tweaks, more precise
4 Months Ago
Added some lobby utils
4 Months Ago
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4 Months Ago
Project uses quick play launch mode, which should try to join a lobby automatically
4 Months Ago
Network damage and HP
4 Months Ago
Give the player an extra collider to handle player to player collisions
4 Months Ago
Give the player an extra collider to handle player to player collisions Stash minimap stuff
4 Months Ago
fixed door awning position in storage warehouse building
4 Months Ago
M700 sniper rifle blockout
4 Months Ago
increase movement speed
4 Months Ago
Remove viewmodel camera stuff Make minimap renderer gizmo less obnoxious
4 Months Ago
C4_bomb whitebox
4 Months Ago
Fix missing prefab in Game_setup.prefab
4 Months Ago
throwable weapons whitebox
4 Months Ago
Merge from main
4 Months Ago
Don't give default equipment if player already has weapons
4 Months Ago
Map Setup
4 Months Ago
Start with a USP in round_based_test gamemode
4 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
4 Months Ago
Update .sbproj
4 Months Ago
some brick pile texture tweaks
4 Months Ago
compile fix
4 Months Ago
Tentative fix for laggy viewmodel inertia
4 Months Ago
merge from fishing_changes_june_24
4 Months Ago
Work on minimap renderer
4 Months Ago
merge from analytics_server_profiling
4 Months Ago
merge from qol_salvaged_hammer_buff
4 Months Ago
merge from fix_mixing_table_save_scroll
4 Months Ago
merge from HeliHandbrake
4 Months Ago
merge from sprint_seed_fill
4 Months Ago
merge from HorseArmourPenalty
4 Months Ago
drying_rack_02 mat fixes
4 Months Ago
Add scene for testing round-based gamemode
4 Months Ago
Add weapon_test gamemode
4 Months Ago
master house decal pass
4 Months Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
4 Months Ago
Leaderboard backup, run #12090
4 Months Ago
Reduced horse armour movement penalty by 25% from -3 to -2.25
4 Months Ago
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
4 Months Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
4 Months Ago
Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
4 Months Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
4 Months Ago
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
4 Months Ago
Fix showing rotation as possible after loading server save
4 Months Ago
Added working URLs for items that are not skins, but are DLC
4 Months Ago
merge from main -> qol_hammer_pie_menu_consistant
4 Months Ago
Added support for opening the DLC page for DLC skins