192,321 Commits over 4,049 Days - 1.98cph!

6 Months Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
6 Months Ago
Increase prominence of wisps
6 Months Ago
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6 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
6 Months Ago
Added blockout siege harness to testridablehorse
6 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
6 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
6 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
6 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
6 Months Ago
Show catapult ammo model in the basket, based on the item loaded
6 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
6 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
6 Months Ago
Fix elevator and fluid splitter
6 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
6 Months Ago
FIxed some minor memory leaks These are mostly in developer features to do with KeyValues, not normal gameplay Init m_rgflCoordinateFrame on creation clientside This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles Do not EstimateAbsVelocity since we network it for every entity anyway prop_vehicle_choreo_generic SetCanShoot now lets you shoot Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing Add some more known backdoor URL to blacklist Added more entities from Portal 2 point_viewcontrol_multiplayer point_viewproxy npc_personality_core placeholder
6 Months Ago
Fix & add IO port directions on a bunch more IO entities
6 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
6 Months Ago
Fixed battering ram jittery reverse speed
6 Months Ago
Use a flag instead, for safety
6 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
6 Months Ago
Fixed battering ram fire button working only once on the client
6 Months Ago
Updated battering ram hardware art
6 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
6 Months Ago
Hook remaining wolf idles
6 Months Ago
Make sure state and transitions are always deep copying internal lists
6 Months Ago
merge from siege_weapons
6 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
6 Months Ago
merge from siege_weapons/horses
6 Months Ago
Fix wolves sliding when waking up
6 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
6 Months Ago
When wolf braking too abruptly
6 Months Ago
Tick steering manually from serverMgr instead of unity's update
6 Months Ago
Fix typo in time warning comment
6 Months Ago
merge from siege_weapons
6 Months Ago
merge from main
6 Months Ago
Merge from /main to continue old work
6 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
6 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
6 Months Ago
merge from save_260
6 Months Ago
Cave med hard S2P
6 Months Ago
manifest
6 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
6 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
6 Months Ago
Remove hardcoded speed values
6 Months Ago
subtracting t1smg
6 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
6 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
6 Months Ago
T1 SMG cinematic files
6 Months Ago
Burlap gloves viewmodel uses correct material
6 Months Ago
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