138,753 Commits over 4,352 Days - 1.33cph!

6 Months Ago
merge from lop_entity_spawn_time -> main
6 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
6 Months Ago
Fix accidental negative collider on sail post
6 Months Ago
halloween floorpaper setup and wip textures
6 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
6 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
6 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
merge from fix_tags_levelurl -> main
6 Months Ago
Merge from boat_building
6 Months Ago
Merge from parent
6 Months Ago
Include level url in server tags
6 Months Ago
Prepare migration of entities currently having a navObstacleComponent
6 Months Ago
Static versions of deployed/world model props, replaced in scene
6 Months Ago
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6 Months Ago
Plays the correct third person deploy sound
6 Months Ago
unity tutorial update
6 Months Ago
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6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
6 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
6 Months Ago
floating city 2 layout update, connected most barges and piers together
6 Months Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
6 Months Ago
Harmonised plywood across scene, added another plywood variant
6 Months Ago
Merge from parent
6 Months Ago
Compile fix
6 Months Ago
merge naval_update to cannon_code
6 Months Ago
fix Adobe Building Skin token
6 Months Ago
Fix mouse aiming with the cannon
6 Months Ago
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6 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
6 Months Ago
decal_birdcraplarge added
6 Months Ago
Reduce placement height of hull pieces so you can exit the water onto them.
6 Months Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
6 Months Ago
Merge from main
6 Months Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
6 Months Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
6 Months Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
6 Months Ago
merge from skinglowtester_fix