255,307 Commits over 3,990 Days - 2.67cph!

6 Years Ago
sidewalk lod0 and lod1 and edges rework
6 Years Ago
[D11][OFFSCREENPARTICLES] Downsampling/upsampling depth buffer not using the crappy float<->rgba conversion. Think it was just legacy.
6 Years Ago
CombatTracker now tracks elapsed turns. Added TurnLimit mission processor. WIP "win within X turns" career mode sponsorships
6 Years Ago
[D11] [Audio] Checking in WIP ... loopback test is playing corrupted data but it is at least sampling and playing... Just need to track down the cause of the corruption.
6 Years Ago
[D11] [UI] Added translation entry for reason for being kicked when spamming.
6 Years Ago
[D11][OFFSCREENPARTICLES] Compiler fix
6 Years Ago
[D11] [UI] Fixed anchoring issue in frontend main menu causing graphics to display incorrectly.
6 Years Ago
Enabled skin unloading by default for everyone
6 Years Ago
Fixed standalone build error
6 Years Ago
Can now automatically play back a queue of replays Fixed bullet pattern init order replay divergence Merge branch 'divergence-fixes'
6 Years Ago
[D11][#1653] fixed thrown weapons not sending translation key
6 Years Ago
[D11] [UI] Fixed water drink tooltips not showing.
6 Years Ago
[D11]OFFSCREENPARTICLES] Iteration
6 Years Ago
Merge from unloadprefabs
6 Years Ago
Manifest
6 Years Ago
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
6 Years Ago
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
6 Years Ago
[D11] [UI] tooltip override and fallback no longer updates every frame even if it hasn't changed.
6 Years Ago
Pool audio sources for song playback
6 Years Ago
Addressables testing
6 Years Ago
Code review (cc rohan)
6 Years Ago
Devblog draft Fixed possible InvalidCastException on controller disconnect
6 Years Ago
Merge from main
6 Years Ago
Merge from position_lerp_3
6 Years Ago
CodeGen
6 Years Ago
Merge from main
6 Years Ago
CodeGen
6 Years Ago
Added lerp.timeoffsetinterval
6 Years Ago
[D11] [UI] Look at tooltip Cleanup
6 Years Ago
Update chippy website, trailer + steam links build
6 Years Ago
Merge my interaction refactor + deposit limit increase
6 Years Ago
[D11] Slow down quick turn speed
6 Years Ago
CAInitNextPlayerFixture now verifies the match squads, if it fails, generates a new one.
6 Years Ago
Refactored interactions. Should fix the null CurrentInteractor bug, and simplifies things overall.
6 Years Ago
disabled unused RendererGrid batching stuff and made some memory savings on the foliage and lod grids
6 Years Ago
[D11] Jenkins build fix for PC client.
6 Years Ago
Fixed exception when placing first expansion Added ship transit rooms for other 2 expansions Floor work for small oval ship
6 Years Ago
Progress
6 Years Ago
Fixed misaligned collider on premium cabin - fancy WIP new exterior single doorway Move door controls out to a new, non-entity derived class Fixed standalone prop placement on higher floors Fixed wall caps not updating after deleting standalone walls Ocean tweaks Hooked up luxury cabin sprite
6 Years Ago
Use mobile options for webgl cause its slow too
6 Years Ago
Update
6 Years Ago
Fix unit dragging working with all mouse buttons (which made it leave ghost holograms) Fix both UI and unit drag event handlers firing at the same time (left a ghost hologram as well)
6 Years Ago
Transparent clipping for snowglobe stand More what's new content Clean up some old tech tree stuff Move hazard stuff and new premium cabin into the tech tree Fixed some issues with balconies on upper floors Fix for rooms with exterior windows building invalid walls New premium cabin with balcony
6 Years Ago
Proper exterior env profile. Calibration mat.
6 Years Ago
Fix argument null when going into customisation editor Update post process, didn't fix anything though
6 Years Ago
Increase daily bank deposit limit to 15000
6 Years Ago
Merge the latest from Main
6 Years Ago
tweaks
6 Years Ago
.