255,307 Commits over 3,990 Days - 2.67cph!
sidewalk lod0 and lod1 and edges rework
[D11][OFFSCREENPARTICLES] Downsampling/upsampling depth buffer not using the crappy float<->rgba conversion. Think it was just legacy.
CombatTracker now tracks elapsed turns.
Added TurnLimit mission processor.
WIP "win within X turns" career mode sponsorships
[D11] [Audio] Checking in WIP ... loopback test is playing corrupted data but it is at least sampling and playing... Just need to track down the cause of the corruption.
[D11] [UI] Added translation entry for reason for being kicked when spamming.
[D11][OFFSCREENPARTICLES] Compiler fix
[D11] [UI] Fixed anchoring issue in frontend main menu causing graphics to display incorrectly.
Enabled skin unloading by default for everyone
Fixed standalone build error
Can now automatically play back a queue of replays
Fixed bullet pattern init order replay divergence
Merge branch 'divergence-fixes'
[D11][#1653] fixed thrown weapons not sending translation key
[D11] [UI] Fixed water drink tooltips not showing.
[D11]OFFSCREENPARTICLES] Iteration
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
[D11] [UI] tooltip override and fallback no longer updates every frame even if it hasn't changed.
Pool audio sources for song playback
Devblog draft
Fixed possible InvalidCastException on controller disconnect
Merge from position_lerp_3
[D11] [Audio] Checking in WIP
Added lerp.timeoffsetinterval
[D11] [UI] Look at tooltip Cleanup
Update chippy website, trailer + steam links
build
Merge my interaction refactor + deposit limit increase
[D11] Slow down quick turn speed
CAInitNextPlayerFixture now verifies the match squads, if it fails, generates a new one.
Refactored interactions. Should fix the null CurrentInteractor bug, and simplifies things overall.
disabled unused RendererGrid batching stuff and made some memory savings on the foliage and lod grids
[D11] Jenkins build fix for PC client.
Fixed exception when placing first expansion
Added ship transit rooms for other 2 expansions
Floor work for small oval ship
Fixed misaligned collider on premium cabin - fancy
WIP new exterior single doorway
Move door controls out to a new, non-entity derived class
Fixed standalone prop placement on higher floors
Fixed wall caps not updating after deleting standalone walls
Ocean tweaks
Hooked up luxury cabin sprite
Use mobile options for webgl cause its slow too
Fix unit dragging working with all mouse buttons (which made it leave ghost holograms)
Fix both UI and unit drag event handlers firing at the same time (left a ghost hologram as well)
Transparent clipping for snowglobe stand
More what's new content
Clean up some old tech tree stuff
Move hazard stuff and new premium cabin into the tech tree
Fixed some issues with balconies on upper floors
Fix for rooms with exterior windows building invalid walls
New premium cabin with balcony
Proper exterior env profile.
Calibration mat.
Fix argument null when going into customisation editor
Update post process, didn't fix anything though
Increase daily bank deposit limit to
15000
Merge the latest from Main