255,104 Commits over 3,990 Days - 2.66cph!

6 Years Ago
IL2CPP
6 Years Ago
math.Clamp efficiency (#1426) * Update math.lua * Update math.lua * remove extra parenthesis
6 Years Ago
Add min, max args to Vector/AngleRand (#1428) * Add min, max args to Vector/AngleRand function VectorRand( min --[[= -1]], max --[[= 1]] ) function AngleRand( min --[[-90 pitch, -180 yaw/roll]], max --[[= 90 pitch, 180 yaw/roll]] ) Maintains previous behaviour, but the arguments now give forced mins/maxs into math.Rand. This also directly matches the behaviour of RandomVector and RandomAngle in the mathlib. * Use C operators * get rid of default arg comments
6 Years Ago
tweaked horse blend times on controller
6 Years Ago
better horse movement on stairs
6 Years Ago
Sensible open sea values Blending from shore to open sea
6 Years Ago
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
6 Years Ago
added 1st pass horse eating anim, added to animator
6 Years Ago
Rust/Standard Blend 4-Way temporary
6 Years Ago
[D11][[#338] Fixed issue with sprinting While wounded
6 Years Ago
Better lerp client / server time offset (maybe)
6 Years Ago
[D11][#2167] Fixed issues with been unable to interact with attacment ui
6 Years Ago
3rd person IK fix on world muzzle vfx.
6 Years Ago
Updated saddle textures/material
6 Years Ago
[D11] - Cosmetic tweaks to UI
6 Years Ago
Backup
6 Years Ago
Plugged wave system params to shore waves
6 Years Ago
horse gallop update - fixed rear feet issue & looping hair movement
6 Years Ago
quick selection state range-indicator test
6 Years Ago
[D11] [UI] Water Catcher now clearly displays when it's full/empty and draws players attention to it's quantity text when player attempts to take from or add to the container.
6 Years Ago
Backup
6 Years Ago
Include the monument terrain map textures for server builds too
6 Years Ago
Merge from main
6 Years Ago
Standard Refraction/Glass Refraction
6 Years Ago
Battery cell tier 2 materials, textures, prefab, col & gibs
6 Years Ago
ParticleAdditive, ParticleRefract
6 Years Ago
[D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
6 Years Ago
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6 Years Ago
Separate options save files for PC/mobile platforms.
6 Years Ago
[D11] [Audio] Add xbox build dir to ignore list
6 Years Ago
Damage multiplier values back to normalish
6 Years Ago
ParticleAdditive
6 Years Ago
Updated texture streaming settings on a couple of textures
6 Years Ago
[D11] Re-enabled and moved DTLS ping traffic onto the same thread as all other traffic, to fix PS4 client crash.
6 Years Ago
...
6 Years Ago
Adjusting outer hitbox based on the size of the buffer.
6 Years Ago
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial. Flipper attack description tweak.
6 Years Ago
Removing more unused shaders
6 Years Ago
Set renderQueue value on transparent shaders
6 Years Ago
Enable copying on server builds cause it loads faster, still unloads monuments after loading
6 Years Ago
Merge from main
6 Years Ago
Added contrast sliders to vertex color GB
6 Years Ago
checkpoint mat fix
6 Years Ago
Just need to finish up...
6 Years Ago
Phrases
6 Years Ago
Trim localization with newlines in tokens