225,834 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Various scene.
6 Years Ago
Background max size is 256kb Fixed wrapping on admin page Fixed blank feedback Clicking thread name takes you to first post Fixed unity embeds Downloaded Styles Fixed embeds being fucked up in wide design Fixed banned style over-ridden by gold Show more latest threads Stats page padding Accepted answer alert Doubled threads shown per page
6 Years Ago
Minor Hapis fixes
6 Years Ago
Add BaseEntity.Moveable, this should help with dynamic shadow caching
6 Years Ago
Fixed ice sheet interaction with water depth mask (and future others)
6 Years Ago
Mats
6 Years Ago
▇▉▆▆
6 Years Ago
global wetness, some missing butter
6 Years Ago
Fixed NPCs not being able to select their items
6 Years Ago
Levels control what causes game over Next mission options
6 Years Ago
player model mounted fixes
6 Years Ago
Build fix
6 Years Ago
opportunity outcomes now generate specific news items
6 Years Ago
Navigation.IsValidDestination fallbacks + more logging
6 Years Ago
CallMethod action target defaults to Stage in StageFSMs Added `spawn turrets` state to Octopus stage FSM
6 Years Ago
Fixed the fucking slow anim bug. Pain in the fucking arse.
6 Years Ago
Octopus second form json mockup Finished octopus json mockup
6 Years Ago
Fixed main menu buttons not clickable Fixed IntroOutro using wrong texcoords for grab pass Started Win/Lose screens
6 Years Ago
Generate a track based on parameters
6 Years Ago
Items that humans spawn with are added to posessions
6 Years Ago
Animation bool callback removeAt shit
6 Years Ago
Navigation logging typos
6 Years Ago
nospawns
6 Years Ago
Fixed checksum mismatch on certain seeds
6 Years Ago
More pissing about with the main menu
6 Years Ago
bridge sections have ghost material when player is in build mode
6 Years Ago
Fixed animation bool change callbacks not working at all
6 Years Ago
Scientists should no longer hover at junkpiles.
6 Years Ago
progress backup
6 Years Ago
(Experimental) Updated BASS.DLL for windows to yet unreleased version to fix crash regressions introduced by latest public release of BASS.DLL
6 Years Ago
Nuked duplicate item action
6 Years Ago
Another small aim tweak to mounted NPCs.
6 Years Ago
Item actions and component callback refactoring & robustness. Got rid of ActionSettings.End and .Break methods since they were redundant (call AIAction methods)
6 Years Ago
Slight tweak to npcs and mounted rotation.
6 Years Ago
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
6 Years Ago
Assign lod required bones
6 Years Ago
modular greybox pass - refining routes
6 Years Ago
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
6 Years Ago
break if ItemAction gets stuck
6 Years Ago
Slight improvement to spawn, reload and vulnerability for NPCs.
6 Years Ago
Fix skeletal mesh loading
6 Years Ago
don't scale the scaled time in stuck check
6 Years Ago
NPCs are less vulnerable as they spawn.
6 Years Ago
Debug tweaks
6 Years Ago
unit and ambience levels
6 Years Ago
unit vocal levels
6 Years Ago
item action stuck detection is less stupid
6 Years Ago
Navigation logging to catch out of range error
6 Years Ago
Updated Steamworks Main Menu scaler Package Update
6 Years Ago
Fixed field rocks sometimes partially overlapping the outermost objects of monuments