225,839 Commits over 3,714 Days - 2.53cph!

6 Years Ago
unit vocal levels
6 Years Ago
item action stuck detection is less stupid
6 Years Ago
Navigation logging to catch out of range error
6 Years Ago
Updated Steamworks Main Menu scaler Package Update
6 Years Ago
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
6 Years Ago
Start to get skeletal mesh loading again after 4.19 update
6 Years Ago
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
6 Years Ago
Don't return in Navigation if CalculatePath fails
6 Years Ago
Tweak
6 Years Ago
AIAction tracks timeSinceActive, used in ItemAction to detect elusive stuck in pickup bug
6 Years Ago
Fixed Items.TryPickUpItem not passing animation bypass arg into TryPickUpItemToContainer Exposed BaseEntity.Debug in debug tools
6 Years Ago
merge Hapis8 to main
6 Years Ago
Keep friend status up to date via PersonaStateChange_t Server Rules Query uses a custom UdpClient instead of doing it through Steam, avoiding all the nasty vtable building junk
6 Years Ago
merge from main
6 Years Ago
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
6 Years Ago
cleanup
6 Years Ago
Compile fix
6 Years Ago
reworked unit fame
6 Years Ago
Major cleanup of decision making; moved everything from DecisionMaker+Decisions to static DecisionsUtility TargetFilterUtility is no longer static, now pooled
6 Years Ago
Added animal_ignore_food convar that default to true (server optimization).
6 Years Ago
reworked opportunity generation form being a % chance every week, to a random interval. serialze next opportunity trigger week with career.
6 Years Ago
Use the correct DecisionMaker method in target filtering first mode
6 Years Ago
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
6 Years Ago
Added warning when skin download fails to start (separate from timing out)
6 Years Ago
Merge from conditional_models_3
6 Years Ago
Merge from main
6 Years Ago
fix for continbue button in career match outcome taking you back to career save slot screen
6 Years Ago
news item for mod purchases
6 Years Ago
NewsItem can now take a CareerUnit parameter too. NewsItem serialization for unit ref. Clicking a news item with a unit reference will now push a unit view on to the UI stack for that unit.
6 Years Ago
Mounted scientists don't share target with scientists that can't see that target.
6 Years Ago
news item for new unit purchase
6 Years Ago
tweaked some player properties fixed timer not being visible UnitConfig folder
6 Years Ago
Fix feet direction of mounted passengers in vehicles.
6 Years Ago
reduced default music volume
6 Years Ago
audio for player cash transactions
6 Years Ago
volume tweak
6 Years Ago
sound effect for equipping mods
6 Years Ago
refresh roster unit list when adding a mod to a unit in unit view
6 Years Ago
Minor fixes
6 Years Ago
Can now pick a starting ship Disabling contracts now completes any tutorial contracts silently Some work on exteriors and Olympus Grass surface Fixed ship serialisation breaking in new game customisation New Helium Tank prop - adds to ships maximum weight More cumulus tech Fixed colliders on a bunch of props New Hedge prop + Natural prop category Hooked up natural prop sprite Fixed some props still using old entitlements
6 Years Ago
Scene More spawn fx for npcs
6 Years Ago
Various scene/spawn related.
6 Years Ago
plant boss plant guard plant guard plant guard mouth Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed stage fsm prefabs unit prefabs no longer created deleted unit prefabs from resources unit FSM loads again got rid of folder structure for unit FSM
6 Years Ago
update logo customisation panel, adding unit preview
6 Years Ago
compile fix
6 Years Ago
Poser Tool and DNumSlider updates, Lang files updtd Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider new features
6 Years Ago
Mine LODs less finnicky. Wind doesn't tug on the pine trees like a black hole.
6 Years Ago
Eyeposer and Fingerposer can now be used on Effects Added DNumSlider.GetText, Set/GetDefaultValue, ResetToDefaultValue Faceposer changes: * Context panel now properly clears itself when targeted entity becomes invalid * Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx * Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken * Faceposer now supports 128 flexes not just 64 * Flex names are now prettier * The secondary presets (pictures) no longer occupy 3 rows even if 2 or even 1 row is populated * Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models * You can now middle mouse click on a slider's knob to reset the slider to its default value * Faceposer now has a quick filter feature, allowing to quickly search through flexes by name * Improved the flex list so that the text is now cut off on the bottom
6 Years Ago
Scene Some NPCs make a sound when they first spawn.
6 Years Ago
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