255,083 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Adjusting params
6 Years Ago
Merge from external proj
6 Years Ago
minor tweaks
6 Years Ago
Fix file location
6 Years Ago
Collider edit
6 Years Ago
invasion stage progression
6 Years Ago
Prevent users causing intentional drug dealer wars by making all DDs allies.
6 Years Ago
protocol++
6 Years Ago
compile issues
6 Years Ago
horse anim changes
6 Years Ago
Lots more work. Network++.
6 Years Ago
MaterialEffect server compile fix
6 Years Ago
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
6 Years Ago
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6 Years Ago
Horse sound updates WIP
6 Years Ago
unit opacity start/lerp speed options Merge branch 'master' of SpaceUsurperUnity some mech speech
6 Years Ago
Floor mesh toggler now works appropriately for entities spawned on high floors Fixed elevator location and addeed a door to the starter oval ship WIP ship connections for connecting separated ship expansions Manually modify standard clipping to be opaque Show a connection preview when connecting boats
6 Years Ago
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
6 Years Ago
CHIPPY-369: Parameter collection pooling cleaned up Unit_Forms divergence warning fix Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings
6 Years Ago
Finished off parameter collection pooling
6 Years Ago
horse saddle
6 Years Ago
hud work
6 Years Ago
Saddle mesh and WIP materials (no LODs atm)
6 Years Ago
horse update phrases
6 Years Ago
More
6 Years Ago
Skin upgrader
6 Years Ago
Normalize weightmap layers when creating new terrain
6 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
6 Years Ago
Community Contributions: * Spawnmenu and Contextmenu hook fixes * table.ToString handles colors nicer * also fix lua error from the previous commit
6 Years Ago
Rust/Standard Cloth upgrade path
6 Years Ago
table.ToString handles colors nicer Manual merge of garrysmod/pull/902 due to merge conflicts Co-Authored-By: Partixel <partixel@users.noreply.github.com> Fix Lua error from PR #1572 Co-Authored-By: Partixel <partixel@users.noreply.github.com>
6 Years Ago
Support up to 4 weightmap layers on terrain Add single internal function to create terrain of any size with optional heightmap and weightmap data pointers Bail out of creating new terrain if it already has been created, it's better to just create a new entity than to clean up the existing one Initialize weightmaps on new terrain using weightmap data if it exists, otherwise default to 255 on first layer, 0 on the rest Pass heightmap and weightmap data from managed to native. Ensure data arrays match terrain size Test loading weightmap data from png
6 Years Ago
more
6 Years Ago
Fixed spawn and context menu hooks (#1517) * Update spawnmenu.lua * Update contextmenu.lua * Update cl_spawnmenu.lua * Update cl_spawnmenu.lua * Fix spacing
6 Years Ago
more transparent mat fixes
6 Years Ago
Fixed oilrig glass mat
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Community Contributions: * Replaced usage of type( var ) == "type" with is<type>( var ) * NPC.NoDrop fixes and improvements in Sandbox * Added list.HasEntry
6 Years Ago
Replace usage of type() with is* functions (#1572) * Remove less than ideal usage of type() * Remove less than ideal usage of type() from gamemodes
6 Years Ago
Add list.HasEntry (#1460)
6 Years Ago
NoDrop NPC spawn fix (#1494) * NoDrop NPC spawn fix - Add NoDrop to multiple NPCs to fix them spawning below platforms/displacements. This is best shown spawning a rollermine or combine camera on this platform in gm_construct: ![](https://i.imgur.com/5pxiD7k.jpg) DropToFloor's trace starts in the platform and does not hit the displacement below, so it will drop the NPC to the floor underneath the map. The NPCs chosen for this parameter do not rely on starting on the ground and can be spawned anywhere. - Fixed NoDrop not applying to duped NPCs. - Changed some raw numbers to SF_ enums. * NoDrop duplicator fix
6 Years Ago
Added ParameterCollection.CreateClosure(func), HasAliveReferences() Added ParameterCollectionPool
6 Years Ago
Progress
6 Years Ago
Hitbox snapshot system. Ready to finish off lag compensation...
6 Years Ago
[D11] [UI] Added support for pan curve evaluation.
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
horse updates turnpose - more head lean gallop - reduced mane movement walk - reduced head nodding animator - tweaked transition blend time/points