254,990 Commits over 3,990 Days - 2.66cph!
Move LWRP to Packages folder, hopefully Unity doesn't delete it
Deleted LWRP documentation cause plastic got confused by it
Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
Alpha corrector changes, fix NRE when offline + saving player record
Working on the building model LOD baking...
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Always include the EdgeDraw shader too
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
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Fix window size always resetting when in windowed mode
Fixed NRE when navigating to settings in a game stage
Code gen now generates standalone methods for each scriptfunc
So we can use them later for FSM action codegen
Bootstrap/Console use TMP
[d11][Audio] Improved mix on FlameThrower Sounds.
lwrp lighting pass
adding WIP simple tile shader
tweak jump celebration anim
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NewsBox uses HttpImage
HttpImage names the textures it creates
[d11][Audio] Fixed issue with certain channels being muted on mixer.
[D11][UI] Fixed loot panel Description issue with fireplace
[D11][UI] Enabled repair on dropbox
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
[D11][Tutorial] Fix - gold node collectible list creates new list rather than new payload
[D11][UI] [#733] Created a skin for outpost vending machines to use for now
[D11] Close planner guide if player sleeping
[D11] [UI] Player Preview Panel now updates to show/hide itself when tutorial objectives become visible while the window is open.
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Set some more audio parameters.
[D11] [UI] Fixed player preview appearing when tutorial objective UI is still fading in/out.
Filled out FriendGameInfo
Fix servers not loading properly if launching with a -load param
Server list layout
Show friend's name on server list entry if in server
[D11][Tutorial][#35258] Fix for tutorial key craftable items using double the amount of resources than stated
[D11] [UI] Tutorial Objectives now correctly fade out when completed, and new objectives correctly fade in.
Hide the file not found message when the HUD tries to load something (will show in coherent's log - why does less even load these?)
Setup vue-router for the menu
[D11] DTLS net statistics.
[D11] Updated quick actions for RepairBench and ResearchTable
Server gamemode tags/describers
Fix Session button unclickable
[D11][Tutorial][#2072] Fixed gold nodes not triggering collection sequence
[D11] [UI] Fixed root canvas group not working on tutorial objective UI.