243,039 Commits over 3,898 Days - 2.60cph!
Hooked up WeatherWidget rotation.
Hooked up WeatherWidget background colour.
Removed a bunch of old stuff from the weather widget.
Improved button click sound. Implemented it on spectate buttons.
Game mode settings change only
counter progress
timer handles
Added a button click sound
Don't recompress mp3 to ogg
Fixed game speed button order
Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open
Removed animation from selected unit widget
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
[D11] frontend tidy up WIP
Basic Steam Rich Presence support
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
load fonts from source filesystem
hacky find fonts via windows api stuff
merged accessory2 to main
Added parenting trigger to procedural lifts
Scene2Prefab launch site
Merged from main
Fixed woolly hat material definitions.
Rebuilt customisation DB
Compass temp and test game mode info UI
wip Accessory2 customisation slot
added woolly hat and rebuilt custom DB
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
Power blocker meshes and textures
[D11] [UI] compressed the main menu background textures a little more
[D11][TUTORIAL] UI working again when running straight from scene
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
CreateFont sorta works
Text can be coloured
language string conversion
Car Battery / Optimized LOD2
Also hide unit list when placement guide widget is animating
Hide unit listing widget when placing buildings
Split settlement supplies into distinct widget, moved to bottom right above the info widget
[D11] Belt bar quick equip last item and off settings enabled
oilrig_trims texture set files
Disable live portrait in OnDisable
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
[D11] Check for engaged user sign out/profile switch when app suspended
[D11][TUTORIAL] Remaining input lock support
Made old HUD obsolete see: // TODO UIV2
[D11] Support for kicking back to IIS if player signs out/switches profile
Cmd verified messares are now only editor + server.
Fixed career logo issues across saves.