254,981 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Restore gamemode when disconnecting from a server more thoroughly
6 Years Ago
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
6 Years Ago
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
6 Years Ago
▉▌▆▋▉▉▍▇ ▌▆▉▊▄▅▅▋▇▇█▄ ▆▆▊▅▉ ▊▆▌█▍▌
6 Years Ago
[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
6 Years Ago
Animation clip debug view
6 Years Ago
[D11] [UI] Removed spammy debug log.
6 Years Ago
Automatically (re)build bspzip.exe Added bunch of projects into the Tools group where they belong
6 Years Ago
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
6 Years Ago
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
6 Years Ago
[D11] Fix for killing NPC scientists
6 Years Ago
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
6 Years Ago
[D11][UI] Improvements to the Upgrading context
6 Years Ago
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders Added script to update mesh metrics on meshes saved as asset files
6 Years Ago
Updated mesh metrics for texture streaming
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
Fix compile error Update water leak prefab New hazard controller singleton to periodocally start fires and water leaks Click configs for putting out fire and mopping up pudlde, sfx and effects for fire Unit influence checks are now done in jobs Puddle job click sfx and particle effect Burst compile the influence tracker
6 Years Ago
Match my code to project coding standards
6 Years Ago
Rewording dealer interactions for corps
6 Years Ago
Drug dealers now work for a corp, not an individual.
6 Years Ago
Cops now kill instead of arrest on maps with no prison (useful for testing).
6 Years Ago
Allow cyka blyat to work on maps with no units at all (allows testing on my test map)
6 Years Ago
Codegen for repeat, condition, setValue, and most of callMethod
6 Years Ago
Reduce NPC random walk zone on my test map
6 Years Ago
Mat improvs. SMG positioning unfuckery Cleanup
6 Years Ago
shader tweak light fix fixed menu avatar camera
6 Years Ago
6 Years Ago
Pre-merge
6 Years Ago
enabled muzzle brake effect override water jug spawns with less water
6 Years Ago
Minor edit
6 Years Ago
More prefabs. Fixed some dummy position inconsistencies on SMG/MP5 Test scene backup.
6 Years Ago
hunter dark attack, more speech fix mech shieldgen-core rotation Merge branch 'master' of SpaceUsurperUnity tutorial curse, tutorial guy error, etc
6 Years Ago
Network entity cache update
6 Years Ago
Give the back button some hover/press FX for larity
6 Years Ago
More water tweaks Refactor some fire stuff to work generically for puddles
6 Years Ago
Working on code gen for action lists Bullets now use ActionList Now all action handlers use ActionList
6 Years Ago
Brake/silencer dummies too.
6 Years Ago
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
6 Years Ago
6 Years Ago
Clean up some new warnings
6 Years Ago
Move LWRP to Packages folder, hopefully Unity doesn't delete it Deleted LWRP documentation cause plastic got confused by it
6 Years Ago
Remove unused asset
6 Years Ago
Muzzlebrake vfx improvements. More effect prefabs. Cleanup.
6 Years Ago
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
6 Years Ago
Alpha corrector changes, fix NRE when offline + saving player record
6 Years Ago
6 Years Ago
Working on the building model LOD baking...
6 Years Ago
▄▊▋▅▆ ▅▋▋▆ ▊▇▉▅
6 Years Ago
▉▇▄▍▋▇ ▇▆▅▆ ▊▋█▅ ▍▍▍▌▅▆ (▅▍ ▍▄ ▄▄▋▇▋▌▌▋ ▊▋▇▌█▆▇▉▌)