243,040 Commits over 3,898 Days - 2.60cph!
[D11] Streamlining some redundant popup setup
Fixed item container ui not clearing properly and causing NRE
[D11] New UI popup system
[D11][TUTORIAL] Added DistanceFromObject tutorial action, toned down the tutorial editor colours, added flag to switch between all tutorial actions having to be true or any
fix for career mode sponsor objectives not clearing down properly when starting a new match.
[D11] Unity Editor Silent Playfab login
[D11] [UI] Added additional debug message to check for invisible pie options.
[D11][TUTORIAL] Fix for axis input in WaitForInput action
[D11] [UI] Potential fix changes for pie menu wheels not showing options correctly; Added print to check if a return is being hit, changed instantiate function call from facepunch's custom implementation to the default Unity implementation, added PieOption prefab to shared content bundle.
m39 vm setup, anims, anim events, animator, attachments, ironsights
Liquid gas tank / models / textures / prefab
Methods for moving UI through the stack
Return a copy of available spawn locations instead of original list.
[D11] [UI] Fixed credits screen Rust logo snapping in when first opening. Updated Code of Conduct text. Added support for reversing animations in the menu animation handler. Added microphone detection to Loading screen. Added spinning graphic to loading screen so player knows if the loading is hanging or not doing anything.
[D11] Reset auto-sprint on player death
[D11] Playfab Silent Login working on XboxOne - DIsabled until all working
[D11][TUTORIAL] Added delayed message to WaitForInput
[D11][TUTORIAL] Some extra tutorial actions for crosshair tooltip + campfire
[D11] Auto walk/sprint test
Added a stack changed event
Can no longer press back or use nav bar to exit career creation when a career save is being created.
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
[D11] [UI] accidentally left the prefab enabled by default
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
adding steam badge and emote media
[D11_Tutorial] Update the cave added crate.
Added the ability to insert UI into the middle of a stack
[D11] [UI] added a new server info popup screen in the join server UI
adding FX to outcome awards
updated profile panel
updated avatar animation controller for the profile panel
renamed accessory tab to accessories 1 and accessories 2, at least for now...
sub- tabs don't turn black on press anymore
main menu rework
adding 'lvl' text to player panel
Removed game menu support from the death overlay UI until we work out what we're doing with it
Improved spectate info show/hide code
Speechbub changes.
Placement semantics.
Scene
added electrical branch
added root combiner
udpated blocker
a milllion fixes
protocol++
Various widget stuffs.
Scene
Improved UI.Conversations
Weather widget day number fix (hopefully).
Trim colour uses a gradient linked to time of day.
Rotators are now in an array to allow for independent rotation.
powercounter target customization
Placementguide readability
Fixed NRE in crosshairs UI