243,029 Commits over 3,898 Days - 2.60cph!
Mostly spectating work. Spectating overlay done.
[D11 Tutorial] Deleted Backup file for tutorial cave,
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
hat frosting normal fixes
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
adding avatar accessory model/prefab/def/icons
adding missing UI FX mat
random circuit work
battery charge/discharge works in series
timers can have a custom time set
Death overlay can open game menu
Merge death overlay update
Spectate next/prev buttons work + other edits
added car7 map, default squad
disabled handles because they are wonky
wire management work
Cable tunnel model and textures
Rephrased sponsorship objectives.
Added %b which converts (progress >= target) into a bool displayed as "0/1" or "1/1"
Moved assets to fit with Bill F's folder structure
Removed ThreatPerceptionCondition and usage for interrupted sleep effect.
Adding some assets for death/spectating stuff
Null ContainedBy when removing an entity from a Container.
Button in building debug panel to trigger a collapse.
Chromatic aberration isn't available in potato mode
electric handles
cable tunnel
Hide the career mode Lost Save panel on career button until it's implemented.
Disable the career logo editor border check for now.
Looting UI sort of hooked up
Added activity for buildings being destroyed due to collapse or decay.
Bool on activities to allow them to persist after destruction of the creator.
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
[D11] Actually including the Options prefab so the unused buttons are locked now
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
Supplies listing hookup, UI tweaks. Weapon type icons
GetTextSize, SetTextPos, DrawText
[D11][TUTORIAL] Added Tutorial event for changing time curve
[D11][TUTORIAL] Added Tutorial event for changing time curve
D11_[Tutorial] Map and prefabs added.
Quick fix for right click inventory switching NRE
Added a temp (but easily removable) way of refreshing inventory panels when entering vehicles etc.