254,766 Commits over 3,990 Days - 2.66cph!
Added InventoryResult.BelongsTo( <steamid> )
Basic booster AI for new attack
Only cache player state if it's valid
[D11][Tutorial] default builds to include d11_local_server
[D11][Tutorial] merge r35325 from console
Merging drug dealer/npc commands work. Dealers not actually selling product right now, but everything else is working.
Fixes + drug selling preliminary work
Run combat player OnUpdateView when builder player is not in thirdperson. Add view punching to rust weapons
Disable fbx embedded textures, problems on steam builds
[d11] Turned off soft particles. 13ms->9ms for 4 campfires on ps4. Lets see if anyone complains.
Bug fixes etc. Sorted out serialization for now.
[D11] Poll every few mins
[D11] [UI] fixed the drop multiple options still working for single items even though the nav bar prompts weren't there
InventoryManager refactor
Fixed scrapping multiple items not working
[D11] [UI] Controller Icon input prompts now consistent. Removed SetControllerIcon component from main single action image in HUD to prevent it from overwriting the code change.
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra)
Update TMP
[D11][UI][#1537] Changed loot text from containers
[D11] Add a default timeout and checkout after clean
plays inline + preload auto
build
[D11][UI] Light loot panel Improvements
Remove unused test layers in citizen animdef
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
[D11] Disable default checkout and do it manually
Allow prop spawning without toolgun in inventory
Enable collision on player models so player can take damage
Fix endless loop when changing price of a prop
Initialize prop for weapon world models. Define both static and skeletal model for world model props because static is used for pickups
lowered gloss on floor grate material
added latest prefabs from Damian to level
Start viewmodel animation paused so that it doesn't start playing until deployed
Trying out some new water stuff
Potential fix for error spam when quitting a session
Experimental. Probably reverting most of this. but follow target stuff will remain.
tweak decal shader, render pass order, fx to reduce clipping
Drug dealers take follow commands
FX layer/ decal replacement pass
Make hud popups non-interactable while placing rooms
Reordered some tech unlocks
Show room space dimensions in purchaseable details
Play tab click sounds when placing rooms
Restock tweaks for buffet tables
Tiki bar luxury level
Better material on bubble wedge
Added a glowing coals shader for the rocks in the sauna pit
Added dedicated sleeping action chain
Silenced+twin SMG variants.