198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Added basic cop and riot cop placeholder. No ragdolls for them yet
8 Years Ago
Decision space reduction tests WIP
bot
8 Years Ago
Automated Windows Build #623
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8 Years Ago
Automated OSX Build #623
bot
8 Years Ago
Automated Linux Build #623
8 Years Ago
Fixed GMad stopping writing the .gma once it encounters an empty file
8 Years Ago
more
8 Years Ago
Disable Apex news check
8 Years Ago
Getting idle animations
8 Years Ago
more
8 Years Ago
Added experimental Agent DSE caching for Conditions and Considerations (toggled in AI manager config)
8 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
8 Years Ago
Fixed one stone tier roof piece having no valid tangents
8 Years Ago
Manfest update
8 Years Ago
Locker icon render settings
8 Years Ago
Deployable locker prefab/tweaks
8 Years Ago
steam files copy - last fix
8 Years Ago
vdf fix
8 Years Ago
Added server build stuff.
8 Years Ago
Footstep direction fixes
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8 Years Ago
Automated Windows Build #622
bot
8 Years Ago
Automated OSX Build #622
bot
8 Years Ago
Automated Linux DS Build #622
bot
8 Years Ago
Automated Linux Build #622
8 Years Ago
* Player.SetMuted()'s first argument now actually works * Player.ScreenFade is now shared
8 Years Ago
making hex blocks bigger and updating paving
8 Years Ago
added idle animations added cop rig
8 Years Ago
Animal animation fixes
8 Years Ago
Merge from foliage_system
8 Years Ago
Merge from foliage_system
8 Years Ago
Flashlight Lod updates
8 Years Ago
Merge from main
8 Years Ago
merge
8 Years Ago
UI missing reference
8 Years Ago
Merge
8 Years Ago
.
8 Years Ago
Fixed mouse cursor locking
8 Years Ago
8 Years Ago
Verbose batching (level 1)
8 Years Ago
Fixed NRE Added Outline
8 Years Ago
Moved procedural foliage placements to foliage spawn script Added foliage batching grid to batching prefab, loaded into all scenes
8 Years Ago
Stopped no steam errors.
8 Years Ago
Fixed invisible LR-300 worldmodel issue:1586
8 Years Ago
Batched meshes contain xz position offset in zw channels of uv1
8 Years Ago
Fixed extremely rare race condition while receiving data Optimized memory usage Refactoring
8 Years Ago
board play area reduction wip
8 Years Ago
Compile fixes
8 Years Ago
Conflicts
8 Years Ago
Merge from main
8 Years Ago
Merge from main