243,047 Commits over 3,898 Days - 2.60cph!
add carrot accessory texture
render icon and set texture compression on all the accessory icon
Looting without INetworkMenu
Converting some stuff that used INetworkMenu
merge from main to release
Achievements for league promotions in career mode
Use mission processor for burner multikill achievement
Fix multikill achievement check
Hide new file from server
Client side achievements as well
Disable squad editor fully back out button again for now.
Increase mod slot maintenance cost.
unit maintenance cost now includes a cost per modslot
Check and unlock achievements at end of match
Maintenance cost now increases per unit rank.
Increased durablity loss per match and per break.
tweak space areana to reduce trim flicker
updated cardboard box body texture with latest logo
Slightly reduced frequency of cash token drops, brought their values in line with victory/defeat payout values.
Move cash drop value and intervals to CareerDefines to make them easier to balance with everything else.
career match win/loss cash awards are now different per league.
update capture point
update replay entry button to make it look more like a button
tweak career roaster UI
tweak tilefall shader render queue, changed tilefall highlight offset, remove mipmap from the warning texture
Added option to GameMode definitions to disable replay recording.
Disable replay recording in career mode (Match history entries aren't generated either)
changing career durability arrow
fixed map bar in the squad editor
halved the crowd idle time for non-dev mode
updated car5, car6, car7 preview images
Added a bool to Boot gameobject, tick this if you really need bot UI controls. But don't.
Blank out item descriptions in UI and steam build tool.
battery logic fixes
battery charge efficiency reduced to 50%
cable tunnel works with batteries
combiners are root entities
!fixed tonnes of gears from recycling electrical components
vastly increased laser detector range
door manipulator works properly with fast toggle on/off while door is busy
renamed customisation categories.
added 0.15 second delay before charger does a backflip
set the accessory to the proper layer so they show in the avatar cam
adding steam trading card media
update card render settings
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
[D11] [UI] Added pie option D11 variant to shared content bundle.
[D11] [UI] Adjusted loading screen spinning icon's visuals.
[D11] Missing sprite for popups