243,021 Commits over 3,898 Days - 2.60cph!

6 Years Ago
Check version number when trying to load a replay, display error message panel if out of date or invalid.
6 Years Ago
Replaced TargetFiltter BiggestThreat/BiggestThreatAttackingMe usages with new BiggestThreat fact provider
6 Years Ago
[D11] wait for the bootstrap to complete a bit later (last possible point at the current time). This means if you choose a server before the UI has finished loaded you won't get a loading screen (being fixed currently), also if you do it too soon, the server authentication could time out (just waiting on running servers to upgrade to enable keep alive), but at least the server menu is responsive and the overall flow is bit more overlapped. As the warmup bundle is optimized the potential for having to wait for the loading will narrow to hopefully an acceptable level.
6 Years Ago
Added Media/Steam folder with the latest assets from Lewis
6 Years Ago
[D11][TUTORIAL] Can now hide sections of HUD for gradual HUD unlocking
6 Years Ago
altar 3 building setup
6 Years Ago
GroupStats no longer default component Added GroupStatsUtility method for average group vital
6 Years Ago
[D11] Some fixes/improvements to task timing which should lead to better task ordering. Also I noticed all the items assets are in the warmup bundle so made the items initialization depend on that - previously we were doing a per-file load of all the items and then loading them all in the warmup bundle a few seconds later, which was a wasted opportunity.
6 Years Ago
art
6 Years Ago
[D11] Support for console OSK - xb1 - first pass
6 Years Ago
unregister TileView listeners when destroying to tilefall
6 Years Ago
Added blank images to stuff for tooltip raycasting
6 Years Ago
UI folder organisation. StatElement and DamageElement implement ValueElement. Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element. Added trait list to unit inspector. Tooltip values for unit inspector stuff.
6 Years Ago
Cleaning up UI layout rebuild hacks, added to base inspector widgets
6 Years Ago
[D11][UI] Base stat panel displaying when in base and fading when a set distance from base Up keep time stat updating
6 Years Ago
[D11] [UI] Credits screen now eases in to scroll. Updated Fonts to include missing characters (Degrees symbol and Bullet point symbol).
6 Years Ago
Error fix
6 Years Ago
LOD bias now multiplier, added to wearables Editor fixes
6 Years Ago
Added confirmation panel to career exit
6 Years Ago
Added a no button to the global popup panel. Added yes/no actions to global popup panel.
6 Years Ago
Added badges to jumpsuit textures
6 Years Ago
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
6 Years Ago
Fix for sponsorship objectives setting incorrect size when playing another match after minimising in previous match. Sponsorshop objectives always start expanded.
6 Years Ago
Scene lighting settings
6 Years Ago
altar 3 wip
6 Years Ago
Scientist barge models/prefabs/textures
6 Years Ago
Fixed more spectate text issues.
6 Years Ago
career mode squad editor avatar customisations applied
6 Years Ago
Fixed career mode squad editor team colours.
6 Years Ago
adding trophies local cubemap to all the environment tweaking trophy line so the glow intensity changea on hover optimised trophy glow particles
6 Years Ago
Fixed spectate info showing up when it shouldn't be
6 Years Ago
fix career logo text size during randomisation made the border turn red as soon as the logo clip the border
6 Years Ago
Minor fix
6 Years Ago
End of round overlay all working
6 Years Ago
Added basic end of round UI
6 Years Ago
adding trophy halo/setup
6 Years Ago
Death overlay UI fully working
6 Years Ago
getting latest
6 Years Ago
toggle trophy Glow object when hovering a platform with an equipped trophy
6 Years Ago
trophy items get setup to use platform for rotation/interaction.
6 Years Ago
trophies now use trophy platform collider as interaction collider.
6 Years Ago
Maybe fixed Sebov's collapsed UI panel issue.
6 Years Ago
Use away colours for opponent team when kits clash.
6 Years Ago
RadialIndicator uses the properly padded circle graphic because sampling.
6 Years Ago
RadialIndicator clashes less with outline shader
6 Years Ago
Less spammy resourcewidget until implemented.
6 Years Ago
Went over a bunch of effects for color consistency and icon stuff. Merge hell too.
6 Years Ago
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest
6 Years Ago
fix logo creator NRE
6 Years Ago
scene save just in case