243,021 Commits over 3,898 Days - 2.60cph!
Check version number when trying to load a replay, display error message panel if out of date or invalid.
Replaced TargetFiltter BiggestThreat/BiggestThreatAttackingMe usages with new BiggestThreat fact provider
[D11] wait for the bootstrap to complete a bit later (last possible point at the current time). This means if you choose a server before the UI has finished loaded you won't get a loading screen (being fixed currently), also if you do it too soon, the server authentication could time out (just waiting on running servers to upgrade to enable keep alive), but at least the server menu is responsive and the overall flow is bit more overlapped. As the warmup bundle is optimized the potential for having to wait for the loading will narrow to hopefully an acceptable level.
Added Media/Steam folder with the latest assets from Lewis
[D11][TUTORIAL] Can now hide sections of HUD for gradual HUD unlocking
GroupStats no longer default component
Added GroupStatsUtility method for average group vital
[D11] Some fixes/improvements to task timing which should lead to better task ordering. Also I noticed all the items assets are in the warmup bundle so made the items initialization depend on that - previously we were doing a per-file load of all the items and then loading them all in the warmup bundle a few seconds later, which was a wasted opportunity.
[D11] Support for console OSK - xb1 - first pass
unregister TileView listeners when destroying to tilefall
Added blank images to stuff for tooltip raycasting
UI folder organisation.
StatElement and DamageElement implement ValueElement.
Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element.
Added trait list to unit inspector.
Tooltip values for unit inspector stuff.
Cleaning up UI layout rebuild hacks, added to base inspector widgets
[D11][UI] Base stat panel displaying when in base and fading when a set distance from base
Up keep time stat updating
[D11] [UI] Credits screen now eases in to scroll. Updated Fonts to include missing characters (Degrees symbol and Bullet point symbol).
LOD bias now multiplier, added to wearables
Editor fixes
Added confirmation panel to career exit
Added a no button to the global popup panel.
Added yes/no actions to global popup panel.
Added badges to jumpsuit textures
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
Fix for sponsorship objectives setting incorrect size when playing another match after minimising in previous match.
Sponsorshop objectives always start expanded.
Scientist barge models/prefabs/textures
Fixed more spectate text issues.
career mode squad editor avatar customisations applied
Fixed career mode squad editor team colours.
adding trophies local cubemap to all the environment
tweaking trophy line so the glow intensity changea on hover
optimised trophy glow particles
Fixed spectate info showing up when it shouldn't be
fix career logo text size during randomisation
made the border turn red as soon as the logo clip the border
End of round overlay all working
Added basic end of round UI
Death overlay UI fully working
toggle trophy Glow object when hovering a platform with an equipped trophy
trophy items get setup to use platform for rotation/interaction.
trophies now use trophy platform collider as interaction collider.
Maybe fixed Sebov's collapsed UI panel issue.
Use away colours for opponent team when kits clash.
RadialIndicator uses the properly padded circle graphic because sampling.
RadialIndicator clashes less with outline shader
Less spammy resourcewidget until implemented.
Went over a bunch of effects for color consistency and icon stuff.
Merge hell too.
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest