254,763 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Only store powerup switching in replay if there are at least 2
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
6 Years Ago
Server/client fix
6 Years Ago
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
6 Years Ago
Split drugs correctly
6 Years Ago
[D11] Some test methods for new way of building
6 Years Ago
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
6 Years Ago
[D11][Tutorial] imported single player map from shelf
6 Years Ago
Interaction actions
6 Years Ago
No audio channels on Rust & Sbox videos Build
6 Years Ago
[D11][UI] [#1884] fixed issue when creating new orders. [#2052] fix for crash when accessing nonexsistant sell order. Switched round spliting context
6 Years Ago
Filling out drug dealer methods
6 Years Ago
Steamworks use CreateInterface instead of FindOrCreateUserInterface
6 Years Ago
Test warning fixes Use CreateInterface instead of FindOrCreateUserInterface
6 Years Ago
optimized the gravel piles material
6 Years Ago
terrain splat painting backup
6 Years Ago
Adding Patricks Header Video to Rust Build
6 Years Ago
[D11][UI] Improvements to crafting queue swapping (server and queue side)
6 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
6 Years Ago
[D11] Bolt rifle reload delay fix, fast switching weapons zoom fix
6 Years Ago
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
6 Years Ago
Fixed NRE reports being grouped up
6 Years Ago
Fixed rooms that don't have max passenger counts from triggering the overcrowded warning Merge branch 'master' into demo
6 Years Ago
Fixed rooms that don't have max passenger counts from triggering the overcrowded warning
6 Years Ago
loot spawns placement
6 Years Ago
Attempting to track down infinite trash pick up bug Fixed disembark process breaking Merge branch 'master' into demo
6 Years Ago
Attempting to track down infinite trash pick up bug Fixed disembark process breaking
6 Years Ago
Fix
6 Years Ago
Working on different serialization that'll actually work. Too many init order issues in the old system
6 Years Ago
Spelling
6 Years Ago
Disable auto replay mode after replaying Fixed a misleading label on the concurrent passengers objective Merge branch 'master' into demo
6 Years Ago
Fixed a misleading label on the concurrent passengers objective
6 Years Ago
Serializing
6 Years Ago
Progress
6 Years Ago
Revert "Speed up intial traffic controller ship" This reverts commit bc54ca7b79265697367ef7ee68ffe0a794a64264. More fixes for missing restock jobs Safeguards to stop more passengers boarding than there are rooms Merge branch 'master' into demo
6 Years Ago
More fixes for missing restock jobs Safeguards to stop more passengers boarding than there are rooms
6 Years Ago
Organized weapon VFX preset files. Particle cullers on secondary effects. Various polish & cleanup.
6 Years Ago
Fix time progress not unlocking after completing starting tutorial Starting expansions no longer cost money Fixed rooms purchased as part of a tutorial not playing the spend cash sfx Moved HudPopups to be below most of the HUD Potentially fixed case where props that are out of stock will never get refilled Fixed overlapping id on balloon-coffee Merge branch 'master' into demo
6 Years Ago
Fix time progress not unlocking after completing starting tutorial Starting expansions no longer cost money Fixed rooms purchased as part of a tutorial not playing the spend cash sfx Moved HudPopups to be below most of the HUD Potentially fixed case where props that are out of stock will never get refilled Fixed overlapping id on balloon-coffee
6 Years Ago
Build demo with -release
6 Years Ago
Floor clone
6 Years Ago
Turn on incremental gc, bake reflection probe on awake in sandbox Move viewing lounge to proper tech tree location More what's new content Refresh sauna job Deleting a room with staff members in it now deletes the staff members Fixed resource hud popups being left on after deleting a room Moved room overcrowding toggles out of update and into jobs HUD popup nre fix Null out images before changing them in main menu logo, build notes, tech tree Decrease frequency of radio frequency events Tweaked star colours of currenct satisfaciton HUD Fixed missing icon on cheap clothing store Remove old luxury level field on props Clamp camera zoom level at very high frame rates Book case now uses stock Fixed some rooms still costing money during tutorial Fix some categories on utlity Maybe fixed a case where a prop wouldn't show a restock job indicator Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts Merge branch 'master' into demo
6 Years Ago
Fix some categories on utlity Maybe fixed a case where a prop wouldn't show a restock job indicator Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts
6 Years Ago
Narrow+wide shotgun vfx.
6 Years Ago
UI scope no longer scales with UI scale viewmodels no longer lag behind when in vehicles scope no longer freaks out and lags behind when on vehicles muzzle flashes no longer simulate at low fps when in the distance
6 Years Ago
..
6 Years Ago
fixed water junkpiles despawning when players were nearby
6 Years Ago
Fixed NRE in OnAchievementIconFetched Cleaning up inventory deserialize