254,763 Commits over 3,990 Days - 2.66cph!
Only store powerup switching in replay if there are at least 2
Fixed another race condition in skin unloading that could corrupt loaded skins
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
[D11] Some test methods for new way of building
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
[D11][Tutorial] imported single player map from shelf
No audio channels on Rust & Sbox videos
Build
[D11][UI] [#1884] fixed issue when creating new orders. [#2052] fix for crash when accessing nonexsistant sell order. Switched round spliting context
Filling out drug dealer methods
Steamworks use CreateInterface instead of FindOrCreateUserInterface
Test warning fixes
Use CreateInterface instead of FindOrCreateUserInterface
optimized the gravel piles material
terrain splat painting backup
Adding Patricks Header Video to Rust
Build
[D11][UI] Improvements to crafting queue swapping (server and queue side)
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
[D11] Bolt rifle reload delay fix, fast switching weapons zoom fix
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
Fixed NRE reports being grouped up
Fixed rooms that don't have max passenger counts from triggering the overcrowded warning
Merge branch 'master' into demo
Fixed rooms that don't have max passenger counts from triggering the overcrowded warning
Attempting to track down infinite trash pick up bug
Fixed disembark process breaking
Merge branch 'master' into demo
Attempting to track down infinite trash pick up bug
Fixed disembark process breaking
Working on different serialization that'll actually work. Too many init order issues in the old system
Disable auto replay mode after replaying
Fixed a misleading label on the concurrent passengers objective
Merge branch 'master' into demo
Fixed a misleading label on the concurrent passengers objective
Revert "Speed up intial traffic controller ship"
This reverts commit bc54ca7b79265697367ef7ee68ffe0a794a64264.
More fixes for missing restock jobs
Safeguards to stop more passengers boarding than there are rooms
Merge branch 'master' into demo
More fixes for missing restock jobs
Safeguards to stop more passengers boarding than there are rooms
Organized weapon VFX preset files.
Particle cullers on secondary effects.
Various polish & cleanup.
Fix time progress not unlocking after completing starting tutorial
Starting expansions no longer cost money
Fixed rooms purchased as part of a tutorial not playing the spend cash sfx
Moved HudPopups to be below most of the HUD
Potentially fixed case where props that are out of stock will never get refilled
Fixed overlapping id on balloon-coffee
Merge branch 'master' into demo
Fix time progress not unlocking after completing starting tutorial
Starting expansions no longer cost money
Fixed rooms purchased as part of a tutorial not playing the spend cash sfx
Moved HudPopups to be below most of the HUD
Potentially fixed case where props that are out of stock will never get refilled
Fixed overlapping id on balloon-coffee
Turn on incremental gc, bake reflection probe on awake in sandbox
Move viewing lounge to proper tech tree location
More what's new content
Refresh sauna job
Deleting a room with staff members in it now deletes the staff members
Fixed resource hud popups being left on after deleting a room
Moved room overcrowding toggles out of update and into jobs
HUD popup nre fix
Null out images before changing them in main menu logo, build notes, tech tree
Decrease frequency of radio frequency events
Tweaked star colours of currenct satisfaciton HUD
Fixed missing icon on cheap clothing store
Remove old luxury level field on props
Clamp camera zoom level at very high frame rates
Book case now uses stock
Fixed some rooms still costing money during tutorial
Fix some categories on utlity
Maybe fixed a case where a prop wouldn't show a restock job indicator
Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts
Merge branch 'master' into demo
Fix some categories on utlity
Maybe fixed a case where a prop wouldn't show a restock job indicator
Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts
UI scope no longer scales with UI scale
viewmodels no longer lag behind when in vehicles
scope no longer freaks out and lags behind when on vehicles
muzzle flashes no longer simulate at low fps when in the distance
fixed water junkpiles despawning when players were nearby
Fixed NRE in OnAchievementIconFetched
Cleaning up inventory deserialize