243,021 Commits over 3,898 Days - 2.60cph!
Changed Tooltip.Large to be an item tooltip w/ stats and such.
Icon fixes.
Scene.
Fix error message not showing when dragging incompatible replays for playback
fixing error message button
updated battery model and icon
and/or switches only pass through the greater of either input source
Added an allow exit override to UIEditorNavBar, enabled for squad editor.
Chat input no longer blocks raycasts by default (it gets disabled when closing the chat window, but it set to enabled in the scene)
added car6 map, default squad.
tweaked effect on hockey platform, updated descriptions for sports platforms and trophies
Death overlay screen looks like the new spec. Not functional just yet
reworked sports platforms to have better ground materials, re-rendered icons, tweaked sports trophies so that their collision is appropriate and the balls have the correct amount of force and momentum, re-rendered icons. merged with main
BiggestThreat fact now reduces score for sleeping or disabled units instead of completely ignoring them
Car battery meshes / textures
Steam item build script fixes, add a purchasable currency bundle to the store
Fixed Player.Say appending a trainig space
Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
updated career UI
fix avatar accessory pointing to the wrong prefab
[D11] [UI] Submit for missing meta file.
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
Facts is a default entity component, validated all the everything
Building upgrades tab UI basics
Merge from entity_parenting_elevators
[D11] protocol bump for loading keep-alive
fix some trophies not on the proper layer
adding WIP accessory models
updated logo
updated career unit viewer UI
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
moved screenshots to media folder
Rocket crane lift uses parenting trigger
Bone name for lift parenting trigger is inspector variable
Fix exception in exception reporter closing the game