254,982 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Initialize prop for weapon world models. Define both static and skeletal model for world model props because static is used for pickups
6 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
6 Years Ago
Start viewmodel animation paused so that it doesn't start playing until deployed
6 Years Ago
Trying out some new water stuff Potential fix for error spam when quitting a session
6 Years Ago
Experimental. Probably reverting most of this. but follow target stuff will remain.
6 Years Ago
fixed charger trail fx
6 Years Ago
tweak decal shader, render pass order, fx to reduce clipping
6 Years Ago
Drug dealers take follow commands
6 Years Ago
FX layer/ decal replacement pass
6 Years Ago
Drug dealer AI
6 Years Ago
6 Years Ago
Make hud popups non-interactable while placing rooms
6 Years Ago
Reordered some tech unlocks Show room space dimensions in purchaseable details Play tab click sounds when placing rooms Restock tweaks for buffet tables Tiki bar luxury level Better material on bubble wedge Added a glowing coals shader for the rocks in the sauna pit Added dedicated sleeping action chain
6 Years Ago
Silenced+twin SMG variants.
6 Years Ago
Various AI/interaction
6 Years Ago
AI etc
6 Years Ago
No doubling up on damage.
6 Years Ago
More stuff. Drug dealer AI. Fixed serialization.
6 Years Ago
6 Years Ago
6 Years Ago
fixed scope jitter on HAB/cargoship
6 Years Ago
player movement now automatically bumps up over small curbs and steps
6 Years Ago
tidied up building dressing brick and concrete prefabs
6 Years Ago
missing materials
6 Years Ago
replaced decal in tile toppers, adding decal layer to main directional light pass on FX layer
6 Years Ago
Server compile fix
6 Years Ago
Added InventoryDef.GetRecipesContainingThis() Added Acquired and Origin properties to InventoryItem InventoryDef and Recpie IEquatable
6 Years Ago
Inventory crafting fixes Menu tweaks
6 Years Ago
Spas12 anim events
6 Years Ago
CoreGraphic animations
6 Years Ago
FInished conveyor unit buildings / LODs/COL/Prefabs
6 Years Ago
Cache asset references with absolute path instead of relative
6 Years Ago
Replay control mockup Replay controls play/pause functionality Fixed sometimes not being able to click on UI in replays Finished off playback controls Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Append incremental number to duplicate bone names Calculate fbx bone transforms from skin clusters so that bind pose is correct when there's a built in animation spas12 prop
6 Years Ago
[D11] Updated Building Decaying notice that was using the wrong translation key
6 Years Ago
adding transparent lit render pass (decal), and tweaked the render order replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
6 Years Ago
Branching this because I don't trust it yet. Bullets are also fired on the server now. Damage is also applied on server but only to static props etc.
6 Years Ago
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
[D11] Changes
6 Years Ago
Fixed HL1 wep sounds and world models Options menu tab stuff Physics Gun => PHYSICS GUN Only affects player's inventory, not spawn menu HL1 stuff in spawnmenu Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
6 Years Ago
Fixed Half-Life 1 weapon sounds Given all Half-Life 1 weapons 3rd person animations Given all Half-Life 1 weapons proper world models Gauss Gun effects work properly in 1st and 3rd person HL1 glock can be used by HL2 NPCs Added Half-Life 1 weapons and ammo entities to the spawn menu + icons Changed Physics Gun to be all caps in player's inventory like it used to be
6 Years Ago
Support mobile video & adding rust mobile video Buuuuild
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
Should fix inventory definitions updating on server
6 Years Ago
Server inventory tweak
6 Years Ago
GameStat fixes
6 Years Ago
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
6 Years Ago
[D11] Fix for campfires not having textures on the gib parts when destroyed
6 Years Ago
Menu doesn't use Toggle control (because Unity 2019 broke it) Menu screen tweaks