243,013 Commits over 3,867 Days - 2.62cph!

6 Years Ago
NetworkMenu etc.
6 Years Ago
Fix NRE if inventory update is called before init (somehow)
6 Years Ago
Cave lift uses parenting trigger
6 Years Ago
Inventory updates
6 Years Ago
use translated names for objects instead of prefab names better wire connections better lookat info
6 Years Ago
merge to release
6 Years Ago
defines++
6 Years Ago
fix?
6 Years Ago
fixed laser detector added flow blocker many bugfixes protocol++
6 Years Ago
Daily challenge opponent customisation is now based on the daily seed. Merge from kit clash branch.
6 Years Ago
BiggestThreat fact boilerplate
6 Years Ago
Chop Down Tree interaction is player exposed. Diet Balance uses range 1-Max instead of 0-Max so that eating a single food type doesn't count. Different tick rates for Diet Balance increase and decrease.
6 Years Ago
Enums DLL
6 Years Ago
Don't try to replace units in the squad editor if nothing is being dragged
6 Years Ago
[D11] Client side of introduction of KeepAlive packet to cover loading - not fully enabled because the active servers need upgrading first.
6 Years Ago
[D11] Server side handling for a KeepAlive packet that the client can send when it is loading, so that we don't just have to rely on long timeouts. Client side code will be committed next, and enabled once servers are upgraded.
6 Years Ago
cherry pick grabber LOS fix
6 Years Ago
KitDatabase returns a non-colour-clashing kit definition for AI teams. Had to change a bunch of KitDatabase/ColourManager stuff for this, so it needs a good testing before merging to main, but it seems to be working.
6 Years Ago
Update GA SDK (fixes freeze on exit)
6 Years Ago
line attack area can now check unit LOS too, set to true for Grabber
6 Years Ago
more...
6 Years Ago
NRE fixes
6 Years Ago
Better caching of goal/plan priorities in AI modules (removes sometimes expensive priority update on every tick, now only happens if the data gets dirty in playmode) UnitCollection.Tick no longer sets position to follow unit average at ground height, removing raycast unless we see a need for such precision
6 Years Ago
more
6 Years Ago
[D11] [UI] visual tweaks to the bootflow screens
6 Years Ago
more atmos 45 stuff
6 Years Ago
[D11] Secondary actions implemented Power bar re added to Hud to stop bows crashing
6 Years Ago
6 Years Ago
font height conversion precache common chars
6 Years Ago
Added anim events for wire renderer visibility
6 Years Ago
[D11] [UI] tweaks to sleeping screen
6 Years Ago
updated vm wire anims, updated cable skinning
6 Years Ago
reverted wire animator back to previous version
6 Years Ago
Compile fix
6 Years Ago
Facts profiler hooks
6 Years Ago
[D11] Fix to litenetlib so that we don't get data messages before a connection has been properly established, it was causing us to throw away messages thinking they were for someone else, since Connection.guid is only setup in OnPeerConnectedEvent. General peer messages are just discarded if the connection isn't established, so they will resent by the normal mechanisms if necessary.
6 Years Ago
Metal Rowboat, materials textures, gibs and lods
6 Years Ago
[D11][UI] Hud now displays secondary action when when highlighting object Added script to switch static controller icons to the correct platform at build time.
6 Years Ago
Added support for trophy material customisation options. Removed material options from soccer ball trophy definition. Fixed dunce hat duplicate material name error. CustomisationProfile++
6 Years Ago
Handling pushing static ui when it already exists on the stack
6 Years Ago
Removed UITutorialPromptYesButton script from the randomise button
6 Years Ago
Removed player command widget script from UI.ResourceWidget causing NREs meta
6 Years Ago
update UI
6 Years Ago
Varied diet removal trigger
6 Years Ago
atmos 45
6 Years Ago
Deleted unused trigger
6 Years Ago
MeasurementOperators extension method to perform measurements. Added effects for poor diet and varied diet.
6 Years Ago
Add caching to player Steam unlocks on server, make it refresh async so it doesn't slow down match setup
6 Years Ago
[D11] Updated incorrect L2/R2 sprite filepaths
6 Years Ago
[D11] [UI] visually updated the 'you are sleeping' screen