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fixed water junkpiles despawning when players were nearby
Fixed NRE in OnAchievementIconFetched
Cleaning up inventory deserialize
[D11] [Audio] FE SFX Fixes
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
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Doorways render as full walls in reflection pass to prevent light bleeding
Better diagnostic info formatting in replay chat
CHIPPY-360: Fixed fading out when exiting stage
CHIPPY-362: Fixed stage description overlap
Some font size tweaks
Hide powerup switching prompts in replays
Fixed some unit replication issues.
[D11][Tutorial] Halved resource cost of key tutorial craftables
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Some renaming, keeping better references for stuff.
Unity 2019.2.0b1 compatibility
knockback target or neighbours
Fix inventory button sizes getting out of sync
[D11][Tutorial] Further decrease in crafting times in tutorial
Inventory reload properly
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
Added Async to some async calls
Don't release inventoryg result in InventoryUpdated callback
[D11][Tutorial] Hint prompts with max display counts now use local player save data
Reset tickrate on client on disconnect
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
Fix inventory exceptions
Log unhandled async errors
FindDefinition return null if _defMap is null
Sorted out a bunch of the // TODOs
[D11][UI] fixed issue with queue icons navigation
quarry dump truck and digger colour changes
Replays print time recorded in chat
Added red medal to show which leaderboard entries have no attached replay
Merge branch 'master' of SpaceUsurperUnity
#1988, #2033, updates to various item descriptions that weren't verbose enough.
[D11] Typo in Jenkinsfile
[D11] New stages in jenkins
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
[D11] Update Fireplace quick actions
fix for Agent must be on active navmesh spam
[D11] [Audio] Fixes pause menu clickyness
[D11] [Audio] Fixes pause menu clickyness
[D11] Update Beanie hat descriptions
collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
[D11] Proper way for Jenkins to clean Workspace
[D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
charge/knockback wip stuff, wip setup for jumper knockback
async exception crash bandaid
Better mouse interaction with leaderboard views
Merge branch 'master' of SpaceUsurperUnity
Replays pause on victory / defeat
Fixed stages not being unlocked in steam builds
CHIPPY-359: Added marquee for long usernames in replay sidebar
CHIPPY-355: Added progress % to replay files
Better handling of unrecognised replay versions
CHIPPY-356: Fixed powerup switching prompts overlapping powerup name
CHIPPY-358: Cleaned up pausing on victory / defeat while watching a replay
Got rid of redundant FPS display
Added exception handling to score submission worker threads
fix storm core layer angles, other storm tweaks
add missing lastSpeechTime property to octopus turret and fuse boss
Merge branch 'master' of SpaceUsurperUnity
more storm sfx
invasion circle spokes sfx/variety
invasion track spokes variety & sfx
invasion diamond spew variety
invasion redSpokes variety
Added copyright footer
Merge branch 'master' of SpaceUsurperUnity
More subtle legal text, only on settings page
Merge branch 'master' of SpaceUsurperUnity
Fixed time text on victory screen sometimes showing 0%
Merge branch 'master' of SpaceUsurperUnity
invasion slowStart variety
invasion fastDiamonds variety
invasion x attack variety
Fixed replay bug when changing powerup
Added frame index to replay diagnostics
Better replay frame hashing
Fixed game lagging out when fast forwarding in editor and reaching the end of a replay
Include frame index in replay diagnostics
invasion spiralspokes variety
more invasion variety
increment game version / progression