255,019 Commits over 3,990 Days - 2.66cph!
Silenced+twin SMG variants.
No doubling up on damage.
More stuff. Drug dealer AI. Fixed serialization.
fixed scope jitter on HAB/cargoship
player movement now automatically bumps up over small curbs and steps
tidied up building dressing brick and concrete prefabs
replaced decal in tile toppers, adding decal layer to main directional light
pass on FX layer
Added InventoryDef.GetRecipesContainingThis()
Added Acquired and Origin properties to InventoryItem
InventoryDef and Recpie IEquatable
Inventory crafting fixes
Menu tweaks
FInished conveyor unit buildings / LODs/COL/Prefabs
Cache asset references with absolute path instead of relative
Replay control mockup
Replay controls play/pause functionality
Fixed sometimes not being able to click on UI in replays
Finished off playback controls
Merge branch 'master' of SpaceUsurperUnity
Append incremental number to duplicate bone names
Calculate fbx bone transforms from skin clusters so that bind pose is correct when there's a built in animation
spas12 prop
[D11] Updated Building Decaying notice that was using the wrong translation key
adding transparent lit render pass (decal), and tweaked the render order
replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
Branching this because I don't trust it yet. Bullets are also fired on the server now. Damage is also applied on server but only to static props etc.
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
[D11] Fixed off-centre text on Refinery loot panel
Fixed HL1 wep sounds and world models
Options menu tab stuff
Physics Gun => PHYSICS GUN
Only affects player's inventory, not spawn menu
HL1 stuff in spawnmenu
Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
Fixed Half-Life 1 weapon sounds
Given all Half-Life 1 weapons 3rd person animations
Given all Half-Life 1 weapons proper world models
Gauss Gun effects work properly in 1st and 3rd person
HL1 glock can be used by HL2 NPCs
Added Half-Life 1 weapons and ammo entities to the spawn menu + icons
Changed Physics Gun to be all caps in player's inventory like it used to be
Support mobile video & adding rust mobile video
Buuuuild
[D11] Fixed off-centre text on Refinery loot panel
Should fix inventory definitions updating on server
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
[D11] Fix for campfires not having textures on the gib parts when destroyed
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
Doors are now using worlditemhealth / hit receiver
[D11][Tutorial] merge r35290 from console
blocker fix on excavator walkways
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
backgroundmedia component and new default components
Adding mobile props and switch
Changing class names
build
merged knockback changes and jumper attack to main
Confirm action text changes, probably not gonna be used.
Terrain topology painting
Static trees colliders (monument specific)
Fallback to FindOrCreateUserInterface if CreateInterface returns null
Steamworks CreateInterface fallback
bone knife desc fix
Phrases fix
invasion boss speech
Merge branch 'master' of SpaceUsurperUnity
ship3 speech setup for all stages
remove debug dmg