255,019 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Silenced+twin SMG variants.
6 Years Ago
Various AI/interaction
6 Years Ago
AI etc
6 Years Ago
No doubling up on damage.
6 Years Ago
More stuff. Drug dealer AI. Fixed serialization.
6 Years Ago
6 Years Ago
6 Years Ago
fixed scope jitter on HAB/cargoship
6 Years Ago
player movement now automatically bumps up over small curbs and steps
6 Years Ago
tidied up building dressing brick and concrete prefabs
6 Years Ago
missing materials
6 Years Ago
replaced decal in tile toppers, adding decal layer to main directional light pass on FX layer
6 Years Ago
Server compile fix
6 Years Ago
Added InventoryDef.GetRecipesContainingThis() Added Acquired and Origin properties to InventoryItem InventoryDef and Recpie IEquatable
6 Years Ago
Inventory crafting fixes Menu tweaks
6 Years Ago
Spas12 anim events
6 Years Ago
CoreGraphic animations
6 Years Ago
FInished conveyor unit buildings / LODs/COL/Prefabs
6 Years Ago
Cache asset references with absolute path instead of relative
6 Years Ago
Replay control mockup Replay controls play/pause functionality Fixed sometimes not being able to click on UI in replays Finished off playback controls Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Append incremental number to duplicate bone names Calculate fbx bone transforms from skin clusters so that bind pose is correct when there's a built in animation spas12 prop
6 Years Ago
[D11] Updated Building Decaying notice that was using the wrong translation key
6 Years Ago
adding transparent lit render pass (decal), and tweaked the render order replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
6 Years Ago
Branching this because I don't trust it yet. Bullets are also fired on the server now. Damage is also applied on server but only to static props etc.
6 Years Ago
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
[D11] Changes
6 Years Ago
Fixed HL1 wep sounds and world models Options menu tab stuff Physics Gun => PHYSICS GUN Only affects player's inventory, not spawn menu HL1 stuff in spawnmenu Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
6 Years Ago
Fixed Half-Life 1 weapon sounds Given all Half-Life 1 weapons 3rd person animations Given all Half-Life 1 weapons proper world models Gauss Gun effects work properly in 1st and 3rd person HL1 glock can be used by HL2 NPCs Added Half-Life 1 weapons and ammo entities to the spawn menu + icons Changed Physics Gun to be all caps in player's inventory like it used to be
6 Years Ago
Support mobile video & adding rust mobile video Buuuuild
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
Should fix inventory definitions updating on server
6 Years Ago
Server inventory tweak
6 Years Ago
GameStat fixes
6 Years Ago
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
6 Years Ago
[D11] Fix for campfires not having textures on the gib parts when destroyed
6 Years Ago
Menu doesn't use Toggle control (because Unity 2019 broke it) Menu screen tweaks
6 Years Ago
Doors are now using worlditemhealth / hit receiver
6 Years Ago
[D11][Tutorial] merge r35290 from console
6 Years Ago
Mobile Rust Header build
6 Years Ago
blocker fix on excavator walkways
6 Years Ago
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
6 Years Ago
backgroundmedia component and new default components Adding mobile props and switch Changing class names build
6 Years Ago
merged knockback changes and jumper attack to main
6 Years Ago
Confirm action text changes, probably not gonna be used.
6 Years Ago
Terrain topology painting Static trees colliders (monument specific)
6 Years Ago
Fallback to FindOrCreateUserInterface if CreateInterface returns null
6 Years Ago
Steamworks CreateInterface fallback
6 Years Ago
bone knife desc fix Phrases fix
6 Years Ago
invasion boss speech Merge branch 'master' of SpaceUsurperUnity ship3 speech setup for all stages remove debug dmg