255,385 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Backup
6 Years Ago
[d11][Audio] Fixe for dish_base null reference error
6 Years Ago
stat/modifier
6 Years Ago
Subscene tests
6 Years Ago
Excavator cabins. Fixed gaps
6 Years Ago
Update CodeSandbox to fix verification failures on some initonly fields (readonly)
6 Years Ago
[D11][Tutorial] Cleanup and converted more tutorial events into static events
6 Years Ago
Split the 3 cave wings up into groups for culling.
6 Years Ago
[D11] More reverb tweakage
6 Years Ago
[D11] more reverb tweakage
6 Years Ago
Cave wing pre-split backup
6 Years Ago
6 Years Ago
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
6 Years Ago
Switch to fork of ILVerification
6 Years Ago
Converted a few more broken shaders.
6 Years Ago
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
6 Years Ago
Backup
6 Years Ago
can set font color Merge branch 'master' of SpaceUsurperUnity dont do volley effects if all bullets in volley are canceled drone tweak, more fonts checks so speech doesnt happen too often claw speech
6 Years Ago
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
6 Years Ago
TimeWarning fix for auto-generated files
6 Years Ago
[D11][Tutorial] Inventory Fix
6 Years Ago
SAM turret LOD4 tweak (seen further away)
6 Years Ago
[D11][UI] Submit events are now sent before move events
6 Years Ago
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
6 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
6 Years Ago
Merge from d11_console_version
6 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
6 Years Ago
More wandering around while loitering
6 Years Ago
Click configs can now spawn a particle effect
6 Years Ago
Added excavator cabins to excavator scene
6 Years Ago
backup
6 Years Ago
Minor speed edit
6 Years Ago
Messing with NPC speeds some more
6 Years Ago
Modified NPC base speeds - they needn't be in as much of a hurry as player characters. Walk a little more slowly by default, and run with a slightly different speed multiplier
6 Years Ago
Pie charts can now animate their values in
6 Years Ago
Pedestrians walk a bit more slowly.
6 Years Ago
Fixed walk/run/crouch movement animation speed issues. Character animation speed should match actual move speed correctly now, even when they're faster/slower than "normal" speed.
6 Years Ago
Enable click jobs for emptying rubbish bins Show an icon on the job popup if a staff member is handling the job Add range limits for stockpile restocking
6 Years Ago
Added a pause while in fullscreen panels toggle in settings, defaults to true
6 Years Ago
Merge in POI work
6 Years Ago
Pedestrian AI edit
6 Years Ago
NPCs wanted about a bit while loitering, staying within their current location.
6 Years Ago
WIP job click system Remove hudpopups after job is clicked, click handling Can now click complete restock jobs Jobs can mark themselves as not completable Click completes now play a sfx Can pick up rubbish by clicking Minimise clickup UI when transform is too far away from the camera WIP support for staff rooms only allowing staff member to perform jobs in a radius
6 Years Ago
tree shaders
6 Years Ago
Updated Apex Utility AI to the latest version
6 Years Ago
Almost...
6 Years Ago
Excavator wooden cabins / meshes / LODs / prefabs
6 Years Ago
Move clothing json from dresser to citizen
6 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
6 Years Ago
Add NotifyCollisionImpacts to entities to avoid sending collision impacts to managed when they're not wanted