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Bug fixes
tweaked fuse enemy aoe attack
fuse glass break sfx
changelog
Compile fixes (water well, storage container)
Removed weird terrain modifiers from small forest rocks
More water well c topology texture
Fixed water texture dimensions on water well c
Fixed biome texture dimensions on water well c
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)
Updated root macOS Steam lib
moved movement range to unit tags
moved block values to unit tag system
fixed laser spawning too many particles when slowmo
fuse wall repulsion circles
fuse enemy line bullet impact effect
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
Boilerplate for new ship route system
WIP route selection UI
World spawn wip
Cleanup
Plugin
Fixed pause menu opening and closing from the same button press
water well shader updates
water well usability updates
Removin' more character refs
Fixed incorrect upgrade construction value on Basic Wooden Hut
More conversion to remove character refs
fuse wall studs
fuse glass, boss moves a bit
fuse glass shader tweaked
fuse glass explosion
fixed lasers not hitting pixels on the edge of a pxc
fuse boss bobs more as it loses pixels
Fixed stockpile units goal using stockpile items filter (needs different conditions)
Tried to fix an NRE in Desire.Fulfill()
Testing and fixing some bugs
Added custom/simple water shader (std refraction + anim)
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.