255,388 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] [UI] Fixed small button icon on loading screen (again).
6 Years Ago
[D11] [UI] Enabled Controller Speaker ConVar setting in Options menu.
6 Years Ago
[D11][Tutorial] Merge #34652 d11_console_version
6 Years Ago
Reduced external wall and gate crafting time
6 Years Ago
Minor performance fix for CanSeeATarget
6 Years Ago
Giving AI a brief vision boost when they get to the place they last saw a target, letting them see in all directions. Bit of a hack, but makes them look less dumb and is easier than having them actually look around.
6 Years Ago
[D11] Helicopter controls for pitch/roll on right stick - fix broken weapons being able to fire
6 Years Ago
Merge from d11_console_version
6 Years Ago
more experimenting
6 Years Ago
Made characters within 10m of a cop always audible to them. Helps them see better without being omniscient.
6 Years Ago
Got permanently stuck working as it should
6 Years Ago
Better fix for stuck detection bug where the AI would get stuck in the stuck state, but this breaks being permanently stuck now. Need to fix that too.
6 Years Ago
NPC behaviour, stuck detection and vision edits
6 Years Ago
Fixed possible exception on Stage_Song setup Fixed settings page UI order Reverted text replacements temporarily
6 Years Ago
Drug dealer character type + NPC vision stat edits etc
6 Years Ago
Set character type ID always in OnValidate, to make sure copies of existing types end up with unique values.
6 Years Ago
NRE fix again
6 Years Ago
NRE fixes
6 Years Ago
map progress
6 Years Ago
faster right click looting
6 Years Ago
6 Years Ago
m39 recoil reduction first person tracers appear smaller when zoomed in
6 Years Ago
skin approval changes
6 Years Ago
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6 Years Ago
QOL changes for easier testing, tightened up movement slightly, UI script/go, testing scene
6 Years Ago
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6 Years Ago
update terrain cave shader system, simplified pieces merge, WIP terrain camera stuff merge
6 Years Ago
Add BasePlayerModel to engine addon (generic enough to use across addons) HumanPlayer in engine addon handles spawning of player model Also have HumanPlayer handle updating of player model Add custom binds cfg for sandbox gamemode
6 Years Ago
[D11] [Audio] Fix UI Inventory ticks when rotating character
6 Years Ago
[D11] [Audio] Fix UI Inventory ticks when rotating character
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Use HTML over DHTML for ToS and Privacy Policy popups
6 Years Ago
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6 Years Ago
[d11][Audio] Added new UI sounds and updated compression settings.
6 Years Ago
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6 Years Ago
[D11][Tutorial] Fix for issue #1774, fixed objective UI sorting order
6 Years Ago
[D11][Tutorial] Restarting the tutorial no longer skips the setup step
6 Years Ago
[D11] #1830, remove the named grab pass, this could worsen performance in game but in practice it doesn't because the engine batches blurred icons together, so no extra grab passes are added by doing this, although that batching is somewhat suspect and not technically right. Anyway, a few more grab passes would be fine in the frontend, and the in-game blurring will eventually be done completely differently to this, so it doesn't matter too much.
6 Years Ago
[D11] #1838
6 Years Ago
Sorting out ECS rendering stuff.
6 Years Ago
Cleared the buglist.
6 Years Ago
[D11] [UI] Added audio listener to "Frontend Camera" (was spamming output log about "no audio listeners in the scene").
6 Years Ago
[D11] [UI] ClientInput now returns at the start of the function block if the loading screen is open (ignore all input while loading).
6 Years Ago
[D11] Merge into main from audio branch
6 Years Ago
6 Years Ago
[D11] [UI] Removed Combat Tip "HOLD [R1/RB] to switch between ammo types." and changed Building Tip "Rotate deployables before placing them by pressing [RB/R1]." to "Rotate deployables before placing them by pressing [Y/Triangle].".
6 Years Ago
[D11][Tutorial] Unlocked tutorial/quick practice buttons in front end menu
6 Years Ago
[D11][Tutorial] Shutdown fix
6 Years Ago
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