198,651 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Harbor_2 progress
9 Years Ago
Fixed xmas/halloween skins being in crates
9 Years Ago
Fixed waterpipe shotgun transparency GameSteup closes the loading screen properly on workshop scene Fixed error when saving texture in workshop Fixed https://sentry.io/share/issue/35313037392e313931373030323531/ Adjusted SAR workshop icon Adjusted SMG workshop icon Fixed workshop guitar spec
9 Years Ago
Tweaked reload verification
9 Years Ago
Fixed projectile update logging as projectile ricochet Increased projectile update angle interval Fixed projectile update also sending on ricochet
9 Years Ago
Cleaned + Unified our tools menu Fixed C4 viewmodel shadows Fixed Smoke grenade shadows Fixed some worldmodels not being in bundles
9 Years Ago
Potential fix for error on throwing some clothing items
9 Years Ago
Fixed https://sentry.io/share/issue/35313038302e313832313031333537/
9 Years Ago
Fixed https://sentry.io/share/issue/35313038302e3738343432373236/
9 Years Ago
Fixed https://sentry.io/share/issue/35313038302e313431383237383831/
9 Years Ago
Harbor_2 progress
9 Years Ago
Fixed https://sentry.io/share/issue/35313037392e313736383739373039/
9 Years Ago
Fixed https://sentry.io/share/issue/35313037392e313533323835373531/
9 Years Ago
Fixed https://sentry.io/share/issue/35313037392e313736393034383230/
9 Years Ago
Potential fix for https://sentry.io/share/issue/35313037392e313231363734363739/
9 Years Ago
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
9 Years Ago
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
9 Years Ago
Potential fix for https://sentry.io/share/issue/35313037392e313639353530343135/
9 Years Ago
Don't report errors from modded servers
9 Years Ago
Fixed https://sentry.io/share/issue/35313037392e3835353838373437/
9 Years Ago
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9 Years Ago
Disabled occlusion culling by default + added "culling.enabled" for toggling Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
9 Years Ago
Things
9 Years Ago
Latest changes; higher portability
9 Years Ago
Ricochet LOS fix on weapons with huge projectile thickness
9 Years Ago
Anim fix for endless bandage bug Prefab positional fix for flamethrower flickering arm bug
9 Years Ago
Beginning the setup of an AI "brain" that controls non-player character movement and actions
9 Years Ago
Got AI spawning in scene, but they don't have a "brain" yet
9 Years Ago
Continuing AI work + refactoring. Updated NonPlayerCharacter prefab
9 Years Ago
Fixed occ cull debug shader error
9 Years Ago
Added dynamic occlusion culling to camera Registering PlaceDecor spawns for culling Fixed static occludees being zeroed on occ sys re-enable Added occludee meshLOD handling
9 Years Ago
merge from main
9 Years Ago
added entitytype socket mod hemp plant sizes are smaller large planter has hint sockets hemp is destroyed when the planter it is placed in is destroyed
9 Years Ago
Free infinite ammo for non-playable characters
9 Years Ago
Mainly modifying ProtoBuffers to allow for future passing of AI player data.
9 Years Ago
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9 Years Ago
Clothing world models
9 Years Ago
Fix for water occasionally not visible when exiting caves (RUST-1476)
9 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
9 Years Ago
Fixed projectile ricochet verification issues Network++
9 Years Ago
Made skin icon loading a bit more elegant Don't show skins you don't own in skin options
9 Years Ago
Fixed warnings
9 Years Ago
Population is null bullshit is a warning
9 Years Ago
Merged editor QOL from 17874
9 Years Ago
reversed bandage entity changes
9 Years Ago
fixed endless bandage bug
9 Years Ago
Harbor_2 progress