224,153 Commits over 3,684 Days - 2.54cph!
Added a log for SmartObject.CanSubscribe failing due to incorrect role
Fixed spit addong not being buildable (bad role override on the deposit interaction)
Cleaning
Fixed Scene Loading
Level 3
Spinny Platforms
Physics rotator
Planet movement tweaks
Removed OPTIONS button prompt from main menu leaderboard
Added PlanetUIController as a base class for LeaderboardUIController
Options menu is now attached to a planet
Added full border around options and leaderboard UI
Fixed navigating from the options menu
Fixed broken button prompts for the options menu
Merge from /main/culling-env
Fixed bad timestep getting saved
Removed some unused stuff
Fixed night skip getting stuck if you're skipping a short amount of time
People should now only stockpile things in stockpiles belonging to their designated role.
Fixe role override not being used in CanSubscribe.
Hopefully fixed rain sounds getting stuck
Disabled tribe creation
Various data
Disabled notification on AttribuetGain activity
Added options and exit game planets
Eat From Dispenser should now filter by food resources and items.
Carrots have Eat From Dispenser interaction and are also in the food category.
Added PlanetID struct to index planets
Refresh role icons when pressing tab to show all the folouts
Another roles foldout tweak
GPV score can no longer be negative
Testing some sleep scoring changes
Fixed GPVs that inherit score from an InteractionDesire not having Momentum applied
Fixed roles foldout not always autoclosing
Added button to skip night time when everyone is sleeping
Fullscreen button uses postMessage
Better Unity Player embed
Removed NUnit references
Fixed exceptions when timer text is hidden
Added a bunch of items, and random color for books
Christmas tree desc fix
Phrases
weekly build merged to steam release branch
career unit/squad serialization/link fixes
Fixed Required By Blackboard Building filter option not checking resources
Fixed spit requiring construction
Fixed shonky hut requiring 27 grass to construct a turf roof
Fixed building upgrades triggering the building complete activity
Fix uninitialized skeletal animation tracks in standalone builds
fixed fireplace being unplacable under ceilings