160,736 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Lifted sleeping pose to fix looting exploit
11 Years Ago
Updated start pose of wake up anim
11 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
11 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
11 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
11 Years Ago
11 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
11 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
11 Years Ago
11 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
11 Years Ago
Fixed rust/std blend layer shader compilation errors
11 Years Ago
Merged shader changes from main
11 Years Ago
Fix for RUST-823
11 Years Ago
Added fog benchmark Removed fog from rain benchmark
11 Years Ago
Fixed warning in rust/std cloth shader
11 Years Ago
wip test code + shadow mask computation fix for log z
11 Years Ago
Some scattering and fog fixes Touched water shaders
11 Years Ago
Sleeping anim .meta change
11 Years Ago
Shader fix for RUST-831
11 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
11 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
11 Years Ago
Removed some unused garbage
11 Years Ago
Climate prefab update
11 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
11 Years Ago
Added NoShadows benchmark
11 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
11 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
11 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
11 Years Ago
SpeedTree wind settings
11 Years Ago
Removed tree component from a bunch of clutter prefabs
11 Years Ago
Icesheet prefabs use LOD grid
11 Years Ago
Removed tree component from hemp
11 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
11 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
11 Years Ago
Flamethrower sounds
11 Years Ago
Eat/drink sounds
11 Years Ago
basecombatentity ignite baseline
11 Years Ago
Removing PVT test from benchmark (crashing shit)
11 Years Ago
Updated player preview idle
11 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
11 Years Ago
Fixed some decor prefabs missing from asset bundles
11 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
11 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
11 Years Ago
Unified some bush prefab settings
11 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
11 Years Ago
minor emission scale changes
11 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
11 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
11 Years Ago
slightly increased starting calories
11 Years Ago
SpeedTree billboard shadow casting toggle editor tools