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Automated Linux Build #178
Automated Windows Build #178
Automated Linux DS Build #178
- Enemies in an enemy pack now have a spawn chance weighting
- Increased ratio of spikey enemies to others
- Health tweaks for enemies
- Glueblast collider radius tweak
- Changed some spawn budgets down by 10
mammoth fast walk, attack, eat, ouch
Base Group stores fixed array of Units
Added DM data source switch to BehaviourChainFilter
Species dietry data reset
Broke some shit. Looking at shadow optimisation.
made it so it eats grass and loops
and wolf idle aggressive loops
Fixed issue that prevented server savegames from loading in the editor
- Reduced duration and cooldown of speed bost
- Reduced aggro range
- WIP weapon pickups
-minor touchups on flock settings
Fixed potential stability refresh close-to-infinite loop when loading old savegames
Fixed ExportTerrain window not showing up
Added UnitInBehaviourGroup condition
Added UI InputController that can use XInput
- Weapons can now be picked up and dropped
Merge from stability-serialization
Context menus no longer remain when their parent is focused
Changed scheme of ClientDLL context menus to match DMenu
Weapon selection via key bindings should now always work on SWEPs
Automated Linux Build #179
- Added ammo types and ammo
- Weapons now use ammo
- Weapon definitions can set ammo type and ammo cost
- Weapons grant ammo of their type when picked up for the first time
More attempted fixes for breeding
Automated Windows Build #179
-added an error message in case of empty grass-population in grass parameters.
re-exported swamp court buildings
Men can no longer make themselves pregnant
Unit.CreatePregnancy only takes father Unit as param
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
Automated Linux DS Build #179
FOR FUCK SAKE playership prefab/controller
!A shoot anim
FOR FUCK SAKE player animation layer setup
Mavis - smash anim updates
Lion-EL - smash body & stretch anims
Lion-EL - smash body & stretch anims, main smash update + .meta
Select the itemdef when selecting node in tech tree
Moved unlockxp/unlocklevel to blueprint (from itemdef)
Show unlockxp on items in tech tree
- Added placeholder ammo counters to UI
- Weapons now use one ammo cost for both weapons, not one each
- Weapons can now drop from enemies and crates
- Spawn budget changes
- Reduced ammo cost of loose cannon
- Increased spawn weighting of spikers
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
Added floor frame socket type
Removed pillar and block sockets from floor frame building block