199,201 Commits over 4,140 Days - 2.00cph!
Show button to open AI Debugger on Entity Info panel when an Agent is present
Removed cinematic camera module/components from prefab
DebugTools window NRE fix
HumanController human_combat exit transition no longer has fixed exit time, should be instant when the condition passes
water dispenser gibs, and the LODs should be there now.
Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown)
Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier
Converted collectable spawn populations to the more balancing-friendly population scaling mode
chocolate, cans of food, empty cans of food all stackable to 10
Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
gibs meta and lods /try numero two
Fixed that some airfield walls were floating slightly above terrain
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
finally fixed water barrel LOD's and added gibs
fixed heli gibs being destroyed by flames
combined beep truck to 11 objects, created rims and tyres high and low and baked, exported to unity scene
Updated road scene
New race UI elements
Some monument loading time optimizations
Agent blackboard now gets wiped on tick.
Attempted to factor in ranged / melee considerations to ability selector (doesn't quite work yet).
Slight bush density reduction
Door barricades models, LODs, COLs, Gibs
No entities yet
Driftwood spawn patch size tweaks
Slight clutter rock density reduction
Door barricade prefabs setup
Ability selection is a little better now.
Updated sleeping anim to previous raised version
Fixed standalone compile error
Added extra collider mesh for metal facemask
Updated procmap benchmark scene to latest world generation
fixed sentry not targeting some items in peacekeeper mode
Removed rejection threshold from DecisionMaker.ScoreAllDecisions and DSE.Score
Blackboard.Tick -> Blackboard.Reset, cache array of keys enum to avoid GC
Blackboard types moved to outer scope, renamed
Added Weight to AI Modules, used in DSE.
Module weight exposed in AIDesigner
DecisionScoreEvaluatorParameters.Weight and AIModuleSettings.Weight clamped to 0-2f
Module data and weight tweaks
Fixed crash in CNetChan::SetMaxBufferSize when current buffer has > 4000 bytes of data
Automated Linux Build #322