199,192 Commits over 4,140 Days - 2.00cph!
Removed DecisionPlan from the codebase
Added break conditions to GoalPlans, evaluated on SimTick
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
- Setup enemy definitions for area 2 enemies
- New enemy pack for asteroid tileset
- Added loot components to area 2 enemies
- Asteroid tileset now spawns enemies
format ownership to display one decimal point if needed
updated craft times to be sensible for all items
Merging 3000 meta files from main
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Fixed commands modal firing gamespeed events when not open. duh.
AI tweaks
Time controls fixes
Multi checkpoint race with effects / ui
Updated delivery clash with rage quit fix
Does not using vorbis prevent the import crash?
window lod textures fixed
Nice error when missing item in google sheet
bug fixes, new wall climbing power up, ui changes, feedback button, etc.
fishing traps ignore minnows as bait
new coms triggers to use for humans to communicate with each other
triggerComsPoint
triggerComsPointFloor
triggerComsComeHere
triggerComsShout
triggerComsYes
triggerComsNo
triggerComsDont
triggerComsTalk
Full screen black screen test
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass
Renamed a lot of assets to correctly match the scheme
furnace is lvl 15
pants are lvl 13
UI time toggles animator fix
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
some changes werent checked in
more changes not checked in
latest export of human + merge
Added DecisionContextScope enum for cleaner management of decision scope and weight/multiplier application
Player task animator states, colors and icon swap