199,339 Commits over 4,140 Days - 2.01cph!

8 Years Ago
fixes, splats adjustments
8 Years Ago
Ak47 world model uv fixes
8 Years Ago
Fix for RUST-1590 - Locker placement difficult
8 Years Ago
Mouseover fixes
8 Years Ago
Fix
bot
8 Years Ago
Automated OSX Build
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8 Years Ago
Automated Linux Build
8 Years Ago
fixed tooltips not going away
8 Years Ago
made foliage deferred and tidied up assets
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8 Years Ago
Automated Windows Build
8 Years Ago
Starting beds.
8 Years Ago
GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
bot
8 Years Ago
Automated Linux Build #627
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8 Years Ago
Automated OSX Build #627
8 Years Ago
Removed Matt's changes
8 Years Ago
Removed ILuaInterface::ThreadLock/ThreadUnlock, ILuaInterface::SetupInfiniteLoopProtection Removed GMMODULE definition, GLua namespace Added ILuaBase::SetState ILuaInterface::PushColor/GetColor use Color class instead of LuaColor A bunch of cleaning between ILuaInterface/ILuaBase
bot
8 Years Ago
Automated Windows Build #627
8 Years Ago
Branch for Matt's tree changes.
8 Years Ago
▍▊█▍▅▍█ ▅▋▋▄▆▆▄▇▄▄ ▉▊▇▇ (▄▇▋▌▌▆▍++)
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8 Years Ago
Automated Linux Build #628
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8 Years Ago
Automated Linux DS Build #628
bot
8 Years Ago
Automated Windows Build #628
bot
8 Years Ago
Automated OSX Build #628
8 Years Ago
getting ready netting wall frame
8 Years Ago
Removed BuildingStates enum & concept of states from Building Constructable buildings have a usability threshold, so that buildings can be used (e.g. shelters) before being fully complete Interactions can define whether the smartobject's parent entity must be flagged IsUsable for them to be enabled Added BaseEntity.IsUsable flag WIP building construction state persistence
8 Years Ago
Fixed NRE in Building.RequiresItem
8 Years Ago
fixed radial spam
8 Years Ago
added profiler hook and clarified some comments on unit selection raycast code.
8 Years Ago
More LOS stuff
8 Years Ago
Added ping display to network info screen. Also ignoring project *.user files.
8 Years Ago
Behaviour UI fuckeries
8 Years Ago
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.
8 Years Ago
Working on buying systems
8 Years Ago
Addiction systems work
8 Years Ago
NPC stats hover UI update. New system for multiple drugs basically working.
8 Years Ago
Test
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8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Network++
8 Years Ago
Stat tweaks and balancing systems.
8 Years Ago
more LOS work
8 Years Ago
added shaderforge to foliage project. rebuilt foliage prefabs created new materials from lost ones checked everything has correct name and material
8 Years Ago
LOS works with weird ass terrain now. I think?
8 Years Ago
deleted commented code
8 Years Ago
tidy tidy
8 Years Ago
atmos 36
8 Years Ago
merge
8 Years Ago
Voice data recorded to demos
8 Years Ago
merging...