199,329 Commits over 4,140 Days - 2.01cph!
Added unit portraits to squad editor buttons and unit info cards
Automated Windows Build #625
Added stripey warning tile effect to danger-zone tiles
FOR FUCK SAKE shader, optimised damaged tiling and metallic mask stuff
Ranged units can now shoot across holes properly
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
improved bullet impact fx for various surfaces
Removed old unused folder
Merging in the latest including new protobuf system. Broken currently.
Errors fixed. Added NPC protobuf
Fixed Demo NRE
Fixed grass not showing up in demos
camlerp works
Added camspeed
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/
wip voxel raytracing for los
Updated camera
Added post controller
Fixed floating addons not being mounted on dedicated servers
Automated Linux Build #626
Automated Linux DS Build #626
Automated Windows Build #626
PlayerController interactables use List because FixedArray is uesless in this context
added an initial more precise raycast to unit selection / mouseover
PlayerController cleanup, role defs save
airfield underground sewer and bunker network WIP
Fixed NRE in PlayerController.HandleWorldInteraction
fixes, splats adjustments
Ak47 world model uv fixes
Fix for RUST-1590 - Locker placement difficult
fixed tooltips not going away
made foliage deferred and tidied up assets