199,329 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE scene for camera icon
Dense bushes have an extra LOD
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Added a medium bush to the extra LOD ones
Ensured bushes despawn beyond network distance
re-scaling dirt hexes and making sure they match up
fixed rug not being destroyable
FOR FUCK SAKE unit icon stuff
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.
Kill feed now uses correctly team-coloured unit portraits
Tweaked vehicle physics to better suit the server delay (hopefully)
Better solution for building walkable zones
New nav system for my test map
Wider nav obstacles to stop NPCs clipping through
Vehicle spawns on Testmap_Smaller
Improved AI door handling.
Fixed falling through road
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
FOR FUCK SAKEI wip icon stuff
icon renderer maybe now supports setting the idle state?!
Updated Unity to b11
Removed Social menu (temp)
Purchase screen fix
Giz a grand works again
Config copies on build
Skin apply coroutine takes optional callback method to call when done
Delayed entity skin changes trigger batching refresh when done
FOR FUCK SAKE icons
FOR FUCK SAKE change anisotropic setting on floor texture
fixed up hex blocks 19, 20, 23
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Set instanced on a shit load of materials.
FOR FUCK SAKE tile shader. adding warning highligh stripes
Fixed a problem where soundscripts would be precached as sound files causing lag
Automated Linux Build #625
Automated Linux DS Build #625