199,504 Commits over 4,140 Days - 2.01cph!

8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
cave_puzzle_b prevent building hull required an update
8 Years Ago
Upping death pit damage output to ensure people in full armor die
8 Years Ago
matress updated
8 Years Ago
Caves scene2prefab
8 Years Ago
more
8 Years Ago
added spawn location array to board protobuf
8 Years Ago
merge bed
8 Years Ago
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
8 Years Ago
clean up
8 Years Ago
matress updated
8 Years Ago
Less offensive logging when an invalid save is detected
8 Years Ago
spawn location clean up
8 Years Ago
moved spawn colour highlighting to boardview
8 Years Ago
more
8 Years Ago
merge again
8 Years Ago
Updated bed prefab
8 Years Ago
matress updated
8 Years Ago
bed update
8 Years Ago
Merged from main yet again.
8 Years Ago
Profiling
8 Years Ago
Workbench tier 1; fbx/prefab/textures/materials/gibs
8 Years Ago
Profiling
8 Years Ago
Collision changes
8 Years Ago
creating new test collision
8 Years Ago
Meth cooker
8 Years Ago
Fixed some foreach usage with PooledList Added unit tests to PooledList, they all pass.
8 Years Ago
Merged refactored FixedArray (now PooledList) from branch to main.
8 Years Ago
more
8 Years Ago
BuildingVIew NRE fixed TribeStartArea campfire creation optional
8 Years Ago
Actually fixed said NRE
8 Years Ago
fuel to effect settings tidy up
8 Years Ago
Reworked Pool a little bit to make it more consistent with PooledList. Wrote a unit test for Pool Removed the requirement for NUnit using directive in PooledList, that releases doesn't get confused.
8 Years Ago
Moved PooledList into Utility/Pool folder. Removed Before.Utilities namespace, that Pool and GameObjectPool now lives directly under the Before namespace.
8 Years Ago
atmos 37
8 Years Ago
Fixed BuildingView.Start interfering with loading of building construction state visuals
8 Years Ago
atmos 37 tags
8 Years Ago
Removed hacky Tribe.HomeFire crap, related selector
8 Years Ago
fixed a bug with the wrong f/x being played when silencer attached
8 Years Ago
UI hotspots are only active when their parent screen is also active Debug spawned items spawn a little above ground to prevent them falling through
8 Years Ago
added test arena 3 with collision wall test
8 Years Ago
▉▊▇▊ ▆▉▇▅▋
8 Years Ago
unhid truck
8 Years Ago
Fixed BuildingView renderer mapping references being cached in prefab data because I'm a stupid cunt
8 Years Ago
Profiling
8 Years Ago
Fixed buildings that require items or materials but not construction not having a construction state created on init
8 Years Ago
Ambient improvements. Map stuff.
8 Years Ago
Fixed building data validation not ensuring that despoit interactions are always setup for buildings that require materials but not construction by units
8 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)