225,850 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Moving shared functionality between various task widgets into base functions.
8 Years Ago
Dispenser fixes
8 Years Ago
Dispenser replenishment tweaks
8 Years Ago
Fixed errors on tribe create UI screen
8 Years Ago
TakeFromDispenser.OnMinute event listener removal
8 Years Ago
Minor selector/desire tweaks
8 Years Ago
harvest params
8 Years Ago
Food at greenbox spawn
8 Years Ago
Resharper temptaes updated
8 Years Ago
Considerations refactored to use single class
8 Years Ago
Conditions refactored to use a single type, like Actions earlier White move orderf FX
8 Years Ago
...filtered so that you can actually read them
8 Years Ago
Written PH icons for effects
8 Years Ago
AI data pre condition refactor tweaks
8 Years Ago
Made the game good
8 Years Ago
UnitView root capsule collider is trigger
8 Years Ago
Action.ConstructBuildingSettings state handling
8 Years Ago
Only spawn one FX per player move command, regardless of selected units count Random unit destination in radius is scled by number of units
8 Years Ago
Action.OnUnitFlagChangeSettings state handling
8 Years Ago
FOR FUCK SAKE factory room with startroom
8 Years Ago
human stutter injured fix
8 Years Ago
Trigger names for clarity
8 Years Ago
Made tutorial tasks be a separate thing from player tasks and added basic UI for it
8 Years Ago
Fixed movement effects triggers
8 Years Ago
Player click FX offset
8 Years Ago
Ahem
8 Years Ago
Don't validate effects on removal, you fucking chump.
8 Years Ago
Play move command FX at the correct position when you have multiple units selected
8 Years Ago
Compile fix
8 Years Ago
Shift mod to queue commands
8 Years Ago
Move order fx rotation tweak
8 Years Ago
Effect data/tick cleanup
8 Years Ago
updated vm source
8 Years Ago
FOR FUCK SAKE particle shader FOR FUCK SAKE particle prefab
8 Years Ago
Effect triggers
8 Years Ago
Effect editor fix
8 Years Ago
Effects now validate their add/remove AcitonChains to avoid conflicts with existing Effects on the target Entity
8 Years Ago
EnableMovementModeSettings action + assets, etc
8 Years Ago
Action state data cleanup
8 Years Ago
FOR FUCK SAKE particle texture FOR FUCK SAKE replace particle effect prefabs
8 Years Ago
ActionSettings refactor : no longer requires data/instance pair Fixed some AI designer graph node/data bugs
8 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions
8 Years Ago
- Player start position is now correctly set if a dummy is specified
8 Years Ago
- Ability tweak
8 Years Ago
changed randomNumber so it is between 0 and 1 and then use that as an offset to start animation instead of a speed modifier as it was really annoying when tweaking settings and the animator blowing up and setting idle anim speed to 0
8 Years Ago
Effect action chain field renames
8 Years Ago
more ragdollage
8 Years Ago
wip ragdoll setup
8 Years Ago
- Fixed time slow shield issues, reduced cooldown
8 Years Ago
- Fixed some crates spawning with no loot