199,336 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Merge from /main/culling-env
8 Years Ago
Added a log for SmartObject.CanSubscribe failing due to incorrect role Fixed spit addong not being buildable (bad role override on the deposit interaction)
8 Years Ago
Moved animal cooking to Cook module
8 Years Ago
Fixed NRE on load related to roles/possessions stuff
8 Years Ago
Added lodcomp occludee shadow range handling
8 Years Ago
WIP color kit, away color
8 Years Ago
Vm source update
8 Years Ago
optim ui to fix framerate?
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
improved various water effects ( player footsteps in water, bullet splashes, etc. )
8 Years Ago
improved water splashes while driving
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
tweak UI
8 Years Ago
Backup
8 Years Ago
Partial work on PersistentPlayer system. This is a non-compiling commit - don't select this revision.
8 Years Ago
Updated nav mesh, added door block
8 Years Ago
...
8 Years Ago
Fixed dash emitter
8 Years Ago
Added vm admire source to _anim files
8 Years Ago
vm admire source
8 Years Ago
renamed animal corpse shader to vertex colour hide shader added vertex colour hiding to foxgove assets
8 Years Ago
changed default value of material
8 Years Ago
Updated Facepunch.System (NRE fix)
8 Years Ago
Fixed server NRE in TransformChanged (probably)
8 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
8 Years Ago
Fixed UnauthorizedAccessException in writecfg
8 Years Ago
Merge from culling-env
8 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
8 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
8 Years Ago
Fixed HttpImage error handling (UI web images)
8 Years Ago
Basic look around for AI
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Ai behaviour progress
8 Years Ago
Building supplies loot box
8 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
8 Years Ago
Improvements to woodcutting module
8 Years Ago
EntityViewData stuff
8 Years Ago
ViewSpawner
8 Years Ago
ViewSpawner non-abstract
8 Years Ago
ViewSpawner.OnValidate NRE fixes
8 Years Ago
nospawns setup for quarry testing
8 Years Ago
art
8 Years Ago
ResourceView updates material values in OnDispensed callback, if the dispensable is has UpdateMaterialValue set true
8 Years Ago
Save
8 Years Ago
Fixed quarry view having convex collider
8 Years Ago
vm admire source