199,356 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Ai behaviour stuff
8 Years Ago
merge from main
8 Years Ago
Merged
8 Years Ago
Added AI prefab Moved pause to gamemode
8 Years Ago
automerge from groups should deal with objects having modifiers now
8 Years Ago
latest
8 Years Ago
fox gloves
8 Years Ago
Removed interaction Ids from unlocks (can still be used to unlock, but not unlockable) Progression designer progress Deleted some old unlocks (rock smash, tree felling)
8 Years Ago
dandelion
8 Years Ago
Hello darkness
8 Years Ago
dandy
8 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
8 Years Ago
Backup
8 Years Ago
AI can catch player, resets position for now
8 Years Ago
Ai behaviour progress
8 Years Ago
Zoomable progression designer & AI designer
8 Years Ago
vm source updates
8 Years Ago
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8 Years Ago
Misc
8 Years Ago
Fixed node resizing in progression designer
8 Years Ago
AI designer zoom slider
8 Years Ago
_ColorLerp in shader (should be between 0 and 1)
8 Years Ago
fixed incorrect spinner wheel gibs material path import
8 Years Ago
Added ground check
8 Years Ago
Cleanup
8 Years Ago
random number feeding into colour lerp value
8 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
8 Years Ago
removed random spaces I left behind
8 Years Ago
night fog elimination via climate settings
8 Years Ago
Data
8 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
8 Years Ago
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8 Years Ago
water rendering profiler sample
8 Years Ago
more lightweight culling debug
8 Years Ago
reduced lodcomp occludee min visible time
8 Years Ago
culling.env enabled by default (player testing)
8 Years Ago
darker nights
8 Years Ago
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8 Years Ago
Client/Server cleanup
8 Years Ago
Minor edit
8 Years Ago
Rename the user manager back to the old name
8 Years Ago
Fixes
8 Years Ago
Only move player when grounded
8 Years Ago
Cleaning up
8 Years Ago
Minor edits
8 Years Ago
Moving stuff
8 Years Ago
Node graphs only allow window drag/resizing at 1x zoom
8 Years Ago
Fixed unresponsive zoom
8 Years Ago
Merged in the latest from Main
8 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position