240,753 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Rcon replies don't print in the console/log
9 Years Ago
More reliable combat ability picking in Unit+Combat
9 Years Ago
Killed old CameraTarget component, nuked some old prefabs
9 Years Ago
Missed a "IF NOT EXISTS"
9 Years Ago
Fixed UnitDetailView transition
9 Years Ago
Xp and Level shown in PlayerInfo
9 Years Ago
Fixed linux server not writing all log files
9 Years Ago
XP history stats recording (for balancing)
9 Years Ago
PlayerCamera modal state gating fixed
9 Years Ago
PlayerCamera input tweaks to work when UI is in a modal state, Added UnitDetailView modal screen Event tweaks so that shit plays nice (need to some initialization stuff)
9 Years Ago
Merge from main
9 Years Ago
Ignore future .pdb.meta files
9 Years Ago
We don't need this .pdb.meta file
9 Years Ago
Removed blueprint frag/pages/books
9 Years Ago
Unity meta file auto updates
9 Years Ago
Merge from grass_optimizations
9 Years Ago
Rust grass optimizations port
9 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
9 Years Ago
- Ammo use changes for starter blaster + cocktail launcher
9 Years Ago
Merged from main
9 Years Ago
trainyard backup
9 Years Ago
- Max ammo values are now capped by ammo type - Added ammo cap modifier/item stats
9 Years Ago
- Refactored that last commit and removed some debug text
9 Years Ago
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude - Currently equipped weapons are now excluded from loot drops
9 Years Ago
Removed event instantiators
9 Years Ago
UIManager formatting fixes and events as properties
9 Years Ago
-fixes
9 Years Ago
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
9 Years Ago
Initial changes
9 Years Ago
PickBestAnimalaToHunt uses an inverse target threat score!
9 Years Ago
Fixes
9 Years Ago
trainyard work backup
9 Years Ago
Unit combat code tweaks/fix, better hunting goals data heirarchy
9 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
9 Years Ago
UIOverlayStates
9 Years Ago
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
9 Years Ago
Data drive Unit+Senses proximity awareness Stat collections for sabertooth and terror bird Updates stats from CSV
9 Years Ago
removed static from inner court lava court meshes
9 Years Ago
terrorbird improvements to anims
9 Years Ago
added lava bubble effects to crucible
9 Years Ago
First version of pools
9 Years Ago
FOR FUCK SAKE playership prefab (tweak shoulder orientation) FOR FUCK SAKE player materials setup with new shader !A new character damage blend shader
9 Years Ago
Data
9 Years Ago
Desire condition fixes
9 Years Ago
Atmos 007 edit
9 Years Ago
Xp saving awesomeness
9 Years Ago
speed up the spear ( stone/wood) attack animation speed.
9 Years Ago
3rd person throw melee source anim
9 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
bot
9 Years Ago
Automated Linux DS Build #227