240,741 Commits over 3,867 Days - 2.59cph!
ladder models, LODs, COLs, ready to place prefabs
added water skirt, rebuilt test court tree , created shadow mesh
added dylans water effects to test court
tweaked fog and lighting
added shadow mesh and set all other meshes to static
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
Updated cowboy dives and smash
Automated Linux DS Build #205
Removed deprecated ConstructionGrade collision override
Fixed issue with Effects created from EffectSettings assets not passing their settings asset ref into Effect correctly, breaking trigger functionality
Automated Windows Build #205
Automated Linux Build #205
Fixed building skin / socket error when leaving network cell
stairs models, LODs, COLs, ready to place prefabs, textures
Flagged datapack_list & datapack_paths as cheats
Flagged host_framerate as cheat/replicated
Fixed directory traversal in cl_screenshotname
Fixed directory traversal in __screenshot_internal
Removed devshots_screenshot
Temperature is now a Vital again, while Body Heat Generation Modifier is still an Attribute.
Can now access all bool anim params in viewer
Removed SystemInfo.cpp from Renderer
removed can transition to self from a bunch of anims
Updated ignore conf for Renderer module; updated diogo_copy2rust based on garry's
Removed renderer enabled conditional from Renderer module
Renamed Renderer/src/RustNative.h/cpp to Renderer/src/Renderer.h/.cpp
Animator speed/scale test
Merge from conditional_models_2
Merge from conditional_models_2
Minor effect duration refactor, fix for ActionChain drawers not rendering correctly in EffectParametersDrawer
Retired Construction Skin layer entirely
-morale consideration fixed = cavepeople won't flee all the time
Testing build produced by build server
Building deployable updates (retired Construction Skin layer)
Wind generator uses SimpleBuildingBlock
External walls and window bars use SimpleBuildingBlock
-decisionlog stays on agent if pausing and unpausing
-no valid goalplanvariant found logging added to decisionlog(also pops up in best decisions, currently)
Tiny Unit.SetAge scaling tweaks
Saved visual settings and defaulted to low
female and young wolf variations