256,222 Commits over 3,990 Days - 2.68cph!

8 Years Ago
hacky implementation of player turn verification for commands
8 Years Ago
added foliage meshes, materials, textures and shaders to heightmap branch
8 Years Ago
m92 optimisation
8 Years Ago
Run preprocess on "map entities" Fixed no player corpse
8 Years Ago
G_O_A_T fully works in game but needs lots of polish
8 Years Ago
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
8 Years Ago
Merge from main
8 Years Ago
Replaced placeholder trucks and electrical boxes Scene2Prefab
8 Years Ago
partial goat workage
8 Years Ago
Electrical Box pivot change
8 Years Ago
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends
8 Years Ago
Merged from main
8 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
8 Years Ago
Lr300 optimisation
8 Years Ago
goats use generic groups
8 Years Ago
Merge from main
8 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
8 Years Ago
Added RecalculateBounds context menu to entities
8 Years Ago
Plugin rebuild
8 Years Ago
Merged from main
8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Implemented Network.Read.Seek
8 Years Ago
Fixed gesture warning
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
scene 2 prefab
8 Years Ago
small material tweaks
8 Years Ago
goat changes(still wont spawn)
8 Years Ago
rabbit update (not sure what changed)
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
server error fix
8 Years Ago
FOR FUCK SAKE WIP UI !A Ui texture
8 Years Ago
zeroed out all the animations fixed the ironsight animations
8 Years Ago
Fixed water refraction on dx11
8 Years Ago
fix
8 Years Ago
ctf2 layout
8 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
8 Years Ago
Added one single #define to ItemManager but it required adding a whole bunch of others.
8 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
8 Years Ago
Experimenting with a "nothing" HeldItem
8 Years Ago
Small stuff
8 Years Ago
Reworking UI drag and drop functionality
8 Years Ago
sway and irongishgint animations
8 Years Ago
default rainbow folders path
8 Years Ago
Merge Fixes
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
Fixed missing scripts in some prefabs