240,736 Commits over 3,867 Days - 2.59cph!

9 Years Ago
9 Years Ago
9 Years Ago
The campfire now adds a 1 modifier to the Body Heat Generation Modifier within a range of 20. This should "really" scale with distance!
9 Years Ago
- Entity animator now lerps roll/pitch
9 Years Ago
Added an optimization to the temperature simulation, such that if a unit has a body heat generation modifier of 1, which effectively nullifies the impact the ambient temperature of the zone has on the unit, then we simply don't do the calculations.
9 Years Ago
Movement speed now affect the Body Heat Generation Modifier, such that when running naked the temperature will slightly increase, while when standing still the temperature will fall.
9 Years Ago
5.4 fixes
9 Years Ago
Merged 5.4 in
9 Years Ago
pre-release branch uses 5.4
9 Years Ago
builder uses 5.4.0b6
9 Years Ago
9 Years Ago
Fixed corpse ragdolls snapping to world origin
9 Years Ago
east shore
9 Years Ago
Reintroduced Stat Linkers as strictly Stat Ratio Linkers.
9 Years Ago
- type fix on splash screen
9 Years Ago
- removed some text from level start screen
bot
9 Years Ago
Automated Linux DS Build #203
bot
9 Years Ago
Automated Windows Build #203
9 Years Ago
Updated Standard/Rust shaders to builtin baseline 5.4b6 Unity auto-fix/replace for a number of misc shaders Patched SSAO because of material keywords not working again
bot
9 Years Ago
Automated OSX Build #203
bot
9 Years Ago
Automated Linux Build #203
9 Years Ago
IsPathSafe() only outputs warnings with fs_tellmeyoursecrets set high Forced player simulation set to 2 fps minimum rather than a ConVar GitSync
9 Years Ago
FOR FUCK SAKE burner prefab, tweak hit animation
9 Years Ago
FOR FUCK SAKE bouncer prefab, relink entity animator
9 Years Ago
FOR FUCK SAKE bouncer prefab/controller, re rig and tweaked all the anim !A bouncer roll anim
9 Years Ago
- Reduced explosion cam shake some more - AIRandomMovement now has a chance to stop moving
9 Years Ago
- Removed random offset for cocktail launcher
9 Years Ago
- Increased blast radius of cocktail launcher and increased damage, enabled player damage
9 Years Ago
- XP now resets properly
9 Years Ago
- Reduced loading time of level start/level up screen - Other bits
9 Years Ago
Fixed extra shiny player model.
9 Years Ago
wip
9 Years Ago
Cleaning up
9 Years Ago
Forgot materials
9 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
9 Years Ago
- Switch XP / room bonus bars around
9 Years Ago
- Number of level ups is now stored and XP can rollover - Added level up text to bar when levelups pending
9 Years Ago
Changed tag on new piece
9 Years Ago
Added new atmos piece
9 Years Ago
- Refactored earlier XP test code - Rebuilt player prefab
9 Years Ago
9 Years Ago
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball Igor - Added skinned LOD2 mesh
9 Years Ago
Updated Elvis controller / config with new dives and smash WIP on anim state changes
9 Years Ago
- Bit more
9 Years Ago
Mavis lowest LOD.
9 Years Ago
- Level up screen WIP
9 Years Ago
added new test court trees
9 Years Ago
added new trees to test court (need to combine materials)
9 Years Ago
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9 Years Ago
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball