255,145 Commits over 3,990 Days - 2.66cph!

8 Years Ago
city updates
8 Years Ago
Improved Condition/Consideration drawers context awareness for AssetMenu filtering
8 Years Ago
removed decal_1_1 tga and replaced with png
8 Years Ago
removed decals paint folder
8 Years Ago
Loading workshop http icons
8 Years Ago
added work decals and icons
8 Years Ago
updated icons for decals
8 Years Ago
Updated decals / shader
8 Years Ago
Removed DecisionLayers enum, touched all the things Moved BeforeEditorLayout.AssetMenu to it's own class
8 Years Ago
Icon publishing
8 Years Ago
StarterRaft basic setup
8 Years Ago
Breed now is based purely on Collaboration rather than Socials (and seems to work!). MakePregnant action now targets CollaborationRequest BB key rather than Socials.
8 Years Ago
Fixed button stretch in lists Moved layer defines to Rust.Global.dll Added PropRenderer
8 Years Ago
Added spawn transform for ships in town.
8 Years Ago
resaved out all decals with png24 instead of png8 to remove white aliasing
8 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
bot
8 Years Ago
Automated Linux DS Build #444
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8 Years Ago
Automated Windows Build #444
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8 Years Ago
Automated OSX Build #444
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8 Years Ago
Automated Linux Build #444
8 Years Ago
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8 Years Ago
Movement feels decent now.
8 Years Ago
Removed extra Abilties from GoalPlan.Attack
8 Years Ago
Editor updates
8 Years Ago
Removed SmartObject.ScoreForDecisionMaking bool, usages replaced with the base EntityComponent.Enabled flag check. Projectiles have their SmartObject components disabled during flight
8 Years Ago
Spears almost being picked up
8 Years Ago
PlayerContoller raycast now uses the ground point/capsule check as a fallback, we check interactable layers first
8 Years Ago
8 Years Ago
8 Years Ago
Unit portrait cameras use CameraType.Preview Added UnitVoiceDefinition asset type, stores UnitAudioBundleParameters which were previously held by the Unit.Audio component data, which has been migrated
8 Years Ago
Changing variable interpolation clock a little in my work to improve vehicle jitter
8 Years Ago
Missions now reward items Server can gift items Ton of metas
8 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
8 Years Ago
animateable decay progress, if you want to look you have to assign the animator controller manually then toggle decay from 0 to 1 and back in the animator
8 Years Ago
Fixed player created desires not actually getting the right weight
8 Years Ago
updated mp5 muzzleflash
8 Years Ago
Enabled player model, collider and nametag pooling again
8 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
8 Years Ago
Merging biome tinting changes and motion vector fixes
8 Years Ago
updated mp5 silenced attack sound
8 Years Ago
Merging biome tinting shader changes
8 Years Ago
Fixed attachments motion vectors causing problems with tssaa
8 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
8 Years Ago
HumanView look rotation nan/inf check, via new QuaternionEx
8 Years Ago
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8 Years Ago
Use normalized direction in Senses LOS checks Shader variants
8 Years Ago
adjusted mp5 clipping
8 Years Ago
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
8 Years Ago
Fixed GoalPlan confidence changes not applying in the AI Designer
8 Years Ago
DSE logging + confidence cleanup