255,145 Commits over 3,990 Days - 2.66cph!
Improved Condition/Consideration drawers context awareness for AssetMenu filtering
removed decal_1_1 tga and replaced with png
removed decals paint folder
Loading workshop http icons
added work decals and icons
Removed DecisionLayers enum, touched all the things
Moved BeforeEditorLayout.AssetMenu to it's own class
Breed now is based purely on Collaboration rather than Socials (and seems to work!).
MakePregnant action now targets CollaborationRequest BB key rather than Socials.
Fixed button stretch in lists
Moved layer defines to Rust.Global.dll
Added PropRenderer
Added spawn transform for ships in town.
resaved out all decals with png24 instead of png8 to remove white aliasing
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
Automated Linux DS Build #444
Automated Windows Build #444
Automated Linux Build #444
▌▇▇█▉▄█ ▉▇▌▆ ▋█▇▋ ▆▄▍▌ ▇▆▍▅▊ ▊▉▋ ▇█▋▉▉▊▍ ▌▇▍▄▆▉▌ ▄▍▅▍▍▌▋▌▊▇▋ ▍▋▅▍▅▋▌▄ ▇▅ ▅▉▆▋▅██
Movement feels decent now.
Removed extra Abilties from GoalPlan.Attack
Removed SmartObject.ScoreForDecisionMaking bool, usages replaced with the base EntityComponent.Enabled flag check.
Projectiles have their SmartObject components disabled during flight
Spears almost being picked up
PlayerContoller raycast now uses the ground point/capsule check as a fallback, we check interactable layers first
Unit portrait cameras use CameraType.Preview
Added UnitVoiceDefinition asset type, stores UnitAudioBundleParameters which were previously held by the Unit.Audio component data, which has been migrated
Changing variable interpolation clock a little in my work to improve vehicle jitter
Missions now reward items
Server can gift items
Ton of metas
Quicker fade out on mp5 voice limiting
Stop extra voices more aggressively when voice limiting
animateable decay progress, if you want to look you have to assign the animator controller manually then toggle decay from 0 to 1 and back in the animator
Fixed player created desires not actually getting the right weight
Enabled player model, collider and nametag pooling again
Destroy entity client instances recursively when a network limited entity changes parenting
Merging biome tinting changes and motion vector fixes
updated mp5 silenced attack sound
Merging biome tinting shader changes
Fixed attachments motion vectors causing problems with tssaa
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
HumanView look rotation nan/inf check, via new QuaternionEx
Use normalized direction in Senses LOS checks
Shader variants
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
Fixed GoalPlan confidence changes not applying in the AI Designer
DSE logging + confidence cleanup