255,064 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Hiding some options from Menu UI because they're buggy because Unity reasons?
8 Years Ago
Error log
8 Years Ago
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
8 Years Ago
Spawn values for islands
8 Years Ago
Beep - Small collision fix
8 Years Ago
Reworked entity setup and collision. Basic spawning Added terrain layer.
8 Years Ago
Fixed potential NRE in FootstepEffects
8 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
8 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
8 Years Ago
water visibility trigger debug code
8 Years Ago
cave_small_hard layout and files
8 Years Ago
Merge from dangerous_optimizations
8 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
8 Years Ago
merge from dungeon_art3
8 Years Ago
backup
8 Years Ago
Added spawn transform to WorldSetup
8 Years Ago
Merged from steamworks
8 Years Ago
Merged from steamworks
8 Years Ago
merged from main
8 Years Ago
Fixed world gen spawning everything at 11y
8 Years Ago
More cleanup + can fly helicopters
8 Years Ago
Sea to 600, code fix
8 Years Ago
More
8 Years Ago
World setup changes, editor script
8 Years Ago
Merge from main
8 Years Ago
Island prefab setup and changes
8 Years Ago
Updated Beep - new map
8 Years Ago
PlayerModel cleanup, optimizations and fixes
8 Years Ago
Character structural redesign
8 Years Ago
Can't pick up decayed corpses.
8 Years Ago
Cleanup
bot
8 Years Ago
Automated Linux DS Build #439
8 Years Ago
Merge from main
8 Years Ago
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
bot
8 Years Ago
Automated Windows Build #439
bot
8 Years Ago
Automated OSX Build #439
bot
8 Years Ago
Automated Linux Build #439
8 Years Ago
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8 Years Ago
Verchle structure changes merge
8 Years Ago
Merged vehicle file input changes that couldn't be done directly in the previous merge
8 Years Ago
Merge from player input/motor branch
8 Years Ago
Experimental conversion of vehice classes to a new system, using partial classes to differentiate Client/Server-only components
8 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
8 Years Ago
FOR FUCK SAKE main island
8 Years Ago
...
8 Years Ago
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8 Years Ago
Grabbed water vis fixes
8 Years Ago
Fixed water visibility trigger overlap cases
8 Years Ago
Vehicle interaction work
8 Years Ago
Fixes