240,154 Commits over 3,837 Days - 2.61cph!
Twig stair collision smoothing
Quarry & Pumpjack dynamic collisions
Build date in front end and send in feedback report
FOR FUCK SAKE factory room prefab, fixing minimap bug
FOR FUCK SAKE highlight effect is now part of the standard shader rather than post process shader( bit more expensive on the shader, but it should save some polys,1 render pass and fix the see through bug)
turret auth working
phrases
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FOR FUCK SAKE factory room prefab
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Shorts, tanktop, and collared shirt stuff
- Changed mission SO scene link to a string variable as the Object wasn't working in builds
- Rebuilt prefabs
- Missions are now mostly setup from the Misison scriptable objects, including scene to load, mission text, DunGen tileset for mission room
- Added a BaseMissionObject script. Apply it to any mission objects so the mission generation can find them
- Added a new room, GoalRoom_BeerTaps as placeholder with mission object in.
- Added a new DunGen tileset,FactoryGoal_BeerTaps_TileSet to contain the beer tap mission room.
Tweaked dev tools, removed some old unused crap
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Diagnostics when building game manifest
Added HUD offset
Fixed loop for ready face
Fixed sound pitch issue
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Reduced fire burning effect radius
Updated Mavis portrait anims
Added Lion-El portrait anims & updated serve
Lion-El portrait anims
Updates to serve
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
Added.
Better spatial hash.
Path simplification.
Lot block generation!
Stuff rough though.
Native update; more safeness for devreq
Fixed PlayerInventory.GetAmount NRE
Fixed player intros - added mavis intro
FOR FUCK SAKE factory room prefab - relinked the local prop/ fixed some minimap render