252,596 Commits over 3,990 Days - 2.64cph!
Automated Linux Build #371
File path sanity checks now ignore the game's install directory
- More tidy up and annotated Bouncer BT
- Bouncer now activates boost
- EnemyAbilityBoost no longer controls activation/deactivation
- Added ActivateBoost BD task node
- Removed debug nodes and trimmed some unneeded nodes from Bouncer BT
stopped exhaust idle getting stuck
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deleting unused controllers
Throwable weapons balancing
- Bouncer progress
- StopMovement BD node
Started cleaning up Combat and splitting into partials
Added animation event timeout to Combat
Fixed TooltipWidget double serialization
Improved TooltipWidget positioning/alignment/anchor handling
Deleted a bunch of old ingame debug UI crap
VicinityEfffect NRE catch
Updated missions to show player list
Tweaked LookupShortPrefabName / LookupShortPrefabNameWithoutExtension
Tweaked disconnect message when exception is thrown
Added teleportpos, printpos, printrot admin console commands
Added a first iteration of herbivore flock fleeing.
sprint is no longer crazy and exhausted wont play at super speed
Fixed (potential) robocopy stall
Updating RustBuild (trying to speed up builds)
Tab to cycle selected tribe member
Fixed rect selection showing in single unit controller mode
Started work on a more generic tooltip system
Moved crafting to a modal popup with the building button
BuildingMenuWidget becomes UnitCommandsWidget
UI utility and cleanup
- Added Aggression Attribute
- Updated all Units with Aggression settings from Google Sheets
- Terriotory Consideration Settings now takes Unit's Aggression into account, when calculating confidence / score.
- Morale now takes Unit's Aggression into account, when calculating fear.
- Intruders in Territory now has the condition that target must not be of same species.
Office building models wip
RUST-1074 XP bar covering screen after client stall