252,586 Commits over 3,990 Days - 2.64cph!

9 Years Ago
UnitAttachmentPoint joint setup editor size in UnitViewUtility UnitView spine fixed joint setup in UnitViewUtility UnitView public fields to properties
9 Years Ago
more
9 Years Ago
set some conditional aborts WTF they are. Fixed it though!
9 Years Ago
Removed AlwaysWin condition from some AI data (not needed anymore)
9 Years Ago
server build fix
9 Years Ago
more
9 Years Ago
...
9 Years Ago
build settings
9 Years Ago
Some small touchups to Morale and fleeing.
9 Years Ago
This "should" be more correct handling of flee destination (it can now fail).
9 Years Ago
set up aim throwing for spears
9 Years Ago
Bundle tweaks
bot
9 Years Ago
Automated Linux DS Build #369
9 Years Ago
Comile fix
bot
9 Years Ago
Automated Windows Build #369
9 Years Ago
Hud Notice system Added notice for level up, item available with non placeholder sounds
bot
9 Years Ago
Automated Linux DS Build #368
bot
9 Years Ago
Automated Windows Build #368
9 Years Ago
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
9 Years Ago
Updated some more spawnicons
9 Years Ago
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9 Years Ago
Stopped time going negative and kept mission panel on screen until mission started
9 Years Ago
Added boost meter Updated missions to broadcast player list
9 Years Ago
more more
9 Years Ago
More
9 Years Ago
Added templates for some buildings.
9 Years Ago
fucking enums
bot
9 Years Ago
Automated Linux DS Build #367
bot
9 Years Ago
Automated Windows Build #367
9 Years Ago
Allow up to 3 star layers in g_sky env_skypaint now has option to change number of star layers env_skypaint positions star textures based on RealTime instead of CurTime
9 Years Ago
- Backing up before I try and figure out how to use multiple BTs
9 Years Ago
- Fixes
9 Years Ago
Switched missions to use correct icons
9 Years Ago
changing 4300 files on a hunch
9 Years Ago
merge from prerelease
9 Years Ago
Added icon
9 Years Ago
crafting fixes
9 Years Ago
fixed broken building views and added missing interaction positions to mud hut 01
9 Years Ago
set up aim throwing for mace
9 Years Ago
vm source update
9 Years Ago
Fixed entity view creation not properly zero-ing assets Fixed issues with projectile VisualFX
9 Years Ago
VisualFX FollowUnitHead positioning mode ignores rotation
9 Years Ago
Feedback, analytics, fixed massive onvalidate bug
9 Years Ago
Unit.Items.OnPickedUpItemCallback now properly tests picked up items against existing unfufilled Desires
9 Years Ago
Network++
9 Years Ago
Effects component removes all active effects in PreDestroy
9 Years Ago
first pass sneaking anims
9 Years Ago
Fixed shitty view management bugs
9 Years Ago
Actions : TakeFromDispenser waits for callback instead of ending, when it should
9 Years Ago
Crafting queue cleanup Double click craft Touched 2800 meta files for no good reason