240,150 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Build server compile using unity 5.2.1p3
9 Years Ago
- Rotor/mixers now has a 50% chance to spin the other way ;)
9 Years Ago
Design folder
9 Years Ago
Broke into projects
9 Years Ago
- Added a shared, minimum cooldown of at least 15 seconds between enemy taunts, across all enemies.
9 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
9 Years Ago
Fixes
9 Years Ago
Regex urls Templating system Simplified MySQL
9 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
9 Years Ago
- Enemy healing beams now charge up each heal over HPS seconds and then modify health every whole. - Enemy healing beams now heal for 1 health per second
9 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
9 Years Ago
LightEx tweak
9 Years Ago
- Fixed order of enemy abilities in manager
9 Years Ago
- Enemies no longer reset to start position when a long way from home
9 Years Ago
- Setup EnemyAbilityManager again - Enemies now have a 10% chance of spawning with one of the special abilities (currently just shield or heal) - Added enemy ability manager to init bootstrap
9 Years Ago
Fixed LightEx interfering with light fade in / fade out
9 Years Ago
- Enemies now only aggro the player if they have clear LOS to the player (and in range)
9 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
9 Years Ago
Updated wall stability supports for the new colliders
9 Years Ago
Updated triangle foundation sockets for the new colliders
9 Years Ago
Owl special WIP
9 Years Ago
Mavis facial animations
9 Years Ago
Minor LightLOD fixes
9 Years Ago
new C4 explosion effect.
9 Years Ago
ConstructionCollision touch
9 Years Ago
tweaked flowmaps,. working on court side
9 Years Ago
finished texturing lava court surface, tweaked court shader, changed lighting and fog colours, changed material colours. added lava to court lines
9 Years Ago
Changed shot powers Updated Mavis anim controller / config New bars
bot
9 Years Ago
Windows Build 698
9 Years Ago
Chicken meat worldmodel uses the right meshes/mats
9 Years Ago
Added ACT_HL2MP_SWIM_IDLE & ACT_HL2MP_SWIM to Lua Updated bone_setup.cpp
9 Years Ago
▋▊▊▇▉▌▇ "▄▇█▊▅▍▍▌▌" ▊▋▋▄▍▄▋
9 Years Ago
Keylock uses the keylock model
9 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
9 Years Ago
- Ability icons now fade out darker when recharging - Set ability cooldowns to 15 second as initial test value
9 Years Ago
▌▋█▆▇▇▅ ▄▌▍▉▆▊▄▊, ▇▇▆▌▉▉▄█_█▋█▆ ██▇ █▋▌▋▋▌▋▉▆_▌▊▆▍ ▊▄ ▆▉▇ ▇▅█▆▋▉ ▋▋▇▍█▍▅
9 Years Ago
FOR FUCK SAKE factory prefab room with light/ fix some floating pipes
9 Years Ago
Purged some more invalid effect GUIDs
9 Years Ago
2nd try Stag shit
9 Years Ago
Possible weird fix for stag_footstep meta
9 Years Ago
Armored metal tier accurate collisions models
9 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
9 Years Ago
- The distance of BaseMovement's FloorCheck can be overriden - Increased the distance of Initial placement floor check of enemies
9 Years Ago
- Fixed impact audio effects not playing when the projectile is set to pierce - More placeholder audio stuff
9 Years Ago
Packages
9 Years Ago
FOR FUCK SAKE factory room !A small pipe variation for slope
9 Years Ago
Fixed client not updating building block grade / protection properties on initialize
9 Years Ago
Cleaning
9 Years Ago
Updated project
9 Years Ago
- Explosion sound effects are now 3D - Deleted unused script