252,373 Commits over 3,990 Days - 2.64cph!

9 Years Ago
Tweaked water / landmass ratio
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion.txt
9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
Merged latest wip
9 Years Ago
protocol++
9 Years Ago
merge into prerelease
9 Years Ago
undid complete fuckup
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Starting values for stats set in OptionsManager are now correctly set for player's tribe
9 Years Ago
Made everything use the new get methods and properties associated with stats
9 Years Ago
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9 Years Ago
updates to vm source files
9 Years Ago
latest art changes to human deer bear and some huts added sloth
9 Years Ago
Updated paint mode scene lighting
9 Years Ago
actual fix for the sloth (had forgotten to put body in the mesh name)
9 Years Ago
Added auto-generation of stat getter methods that should support caching
9 Years Ago
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
9 Years Ago
Added code generation for StatsComponent+Properties
9 Years Ago
human anims setup to take injured and exhausted
9 Years Ago
Updated city scene Changed mission queue layout Updated inputs
9 Years Ago
added new city blocks to new scene and combined to make test city
9 Years Ago
added exhausted and idle triggers to bear and deer
9 Years Ago
created new resolution roads and hex system and exportede
9 Years Ago
Increased range that weapons can be picked up at
9 Years Ago
updated 32x tiles
9 Years Ago
source anim update
9 Years Ago
first pass sloth using the bear as a base reimported asset stats from google drive
9 Years Ago
updates to bone throwng vm anim source
9 Years Ago
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9 Years Ago
Added reporter Added rotate function for hex grid Switch to paint mode
9 Years Ago
remade hex pieces with new road width
9 Years Ago
updated tiles to 32x32
9 Years Ago
Updated plugins VS solution to allow compilation with XS
9 Years Ago
improved mud 01 roof and base
9 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
9 Years Ago
Added decal renderer and bullet impact decals.
9 Years Ago
DM and Action Run is still on Sim Tick, while some other things that's got to do with Behaviour Chain ticking has been moved onto the ordinary Tick.
9 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
9 Years Ago
triggerTurnL and triggerTurnR setup for human but needs hooking up via code
9 Years Ago
FOR FUCK SAKE wip room script, commenting unfinished part
9 Years Ago
NRE Fix
9 Years Ago
- Speed tweak
9 Years Ago
Updated truck with right materials
9 Years Ago
made mudhut base deeper and have less of a lip init randomNumber on units in animation prefab so I can modify the idle speed with it to stop animals idles syncing up
9 Years Ago
Bleeding now is attached to it's unit.
9 Years Ago
- Commented out camer cullign debug line
9 Years Ago
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