252,373 Commits over 3,990 Days - 2.64cph!
Tweaked water / landmass ratio
Starting values for stats set in OptionsManager are now correctly set for player's tribe
Made everything use the new get methods and properties associated with stats
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updates to vm source files
latest art changes to human deer bear and some huts
added sloth
Updated paint mode scene lighting
actual fix for the sloth (had forgotten to put body in the mesh name)
Added auto-generation of stat getter methods that should support caching
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
Added code generation for StatsComponent+Properties
human anims setup to take injured and exhausted
Updated city scene
Changed mission queue layout
Updated inputs
added new city blocks to new scene and combined to make test city
added exhausted and idle triggers to bear and deer
created new resolution roads and hex system and exportede
Increased range that weapons can be picked up at
first pass sloth using the bear as a base
reimported asset stats from google drive
updates to bone throwng vm anim source
Added reporter
Added rotate function for hex grid
Switch to paint mode
remade hex pieces with new road width
Updated plugins VS solution to allow compilation with XS
improved mud 01 roof and base
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Added decal renderer and bullet impact decals.
DM and Action Run is still on Sim Tick, while some other things that's got to do with Behaviour Chain ticking has been moved onto the ordinary Tick.
Fixed muzzle mods missing from asset bundles (RUST-963)
triggerTurnL and triggerTurnR setup for human but needs hooking up via code
FOR FUCK SAKE wip room script, commenting unfinished part
Updated truck with right materials
made mudhut base deeper and have less of a lip
init randomNumber on units in animation prefab so I can modify the idle speed with it to stop animals idles syncing up
Bleeding now is attached to it's unit.
- Commented out camer cullign debug line
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