252,197 Commits over 3,990 Days - 2.63cph!
Cleaned up PlayerController goal creation
Removed player AI module
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
lodding enginechassis and wheel rims on lod1
Decision owns a Blackboard
switched round target selector and combat ability selector
removed erroneous materials. tweaked metallic value on beep truck materials
working on lod 0 and lod 1 beep truck
Changed wheel dimension, forces
latest source data for units with new hand attachment points
this checkin has the attach bones setup properly (I HOPE!!!)
Fixed viewmodels spazzing out for one frame when deployed
Added CS like weapon recoil. Needs tweaking a lot.
fixed the player_model to use the proper animation controller
Added combat ability re-selection to combat AI module (might not work properly yet)
Attachments editor progress, EntityViewPrefab offset data
PlayerController dummy goal cleanup, module ref
Goals data copy support
tweak the playback speed for some animations
fixed sleeping orientation so it aligns with terrain better
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
Dodge animation trigger should now get called.
Automated Linux DS Build #325
Fixed dodged attacks not causing the combat state
Automated Windows Build #325
Automated Linux Build #325
CLuaShared::LoadFile_FromDataTable for GAME path now works without files actually existing in the filesystem
Fixed infinite loop in autorefresh caused by circular include() calls
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pistol viewmodel fixes ( clipping on the deploy animation, made the idle point straight ahead )
added footstep sounds to all the sprint animations
fixed looking into fishtrap resetting timer
fishtrap traps faster
pivot orientation was reset on fishtrap gibs
Fix rain surface ambience not playing
Force Player commanded GPV BehaviourChain to report as valid
Fixed go to destination sometimes using the wrong combat ability for range.
Current entity decay state saves and loads on server restart
Decay uses less memory on the server (meaning we can add it to everything)
Building block decay correctly resets when fully repaired
Changed default Standard and Standard spec override shaders to std/rust path
Updated main camera component
Fixed UnitSpawners having the wrong script assigned...
AIDesigner and some other editor tweaks
Fix potential NRE in ItemSpawner, added error log
Added Player AI Module, used as template for player commanded goals
Added AlwaysWinConditon