252,176 Commits over 3,990 Days - 2.63cph!
Light test (env refl occlusion)
Stripped deprecated tree optimization code
Wood armour pants don't clip through other clothing items
Added server.idlekickmode
Added server.idlekickadmins
Fixed error when saving blank wall
Fixed terrain asset being constantly modified even when nothing has changed
Removed unused foliage shader from ancient times
Removed duplicate / unused footprint assets
Fixed overly bright sand footprints
Grass uses standard shading + specular / smoothness
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.
AI Designer node storage refactor
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
Added new shader level (500) to rainfall that enables soft particle fade
AI Designer tweaks and bug fix with goal parenting
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
Player, tribe create tinkering
█ ▍▋▅▅ ▆▌▌ █▇▇▄▅▆ ▅▊▄▇▉██▅▇
!▍ ▇▇▊▅▍▌▍ ▋▅▉
Bug fixes for building editor, LOD tints work, extracting mesh.
Moved water sim back to regular update; dispersion should take care of time-dep params
Fixed black sky reflection when switching water quality
Dumb cloud shader fix for buggy drivers (glcore; win)
added steering column to truck and finished steering wheel, added gadgets and dash dials, adding gearbox
Projectile movement uses FixedUpdate
Projectile movement causes less garbage
Resource spawn rule tweaks
Hemp is slightly bigger (easier to find)
Fixed AIDesigner regenerating layout in some places where it should not
Fixed resource spawn clustering sometimes not working
Fixed ragdoll editor
Rebuilt ragdolls
Fixed ragdoll stretch weirdness
Fixed player model being visible while ragdoll is
AI Designer now supports moving nodes, saves graphs to a database asset
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
AIGraphData in AgentParameters
Removed zoom area functionality for now
Fixed AIDesigner grid background not working nicely
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't
Fixed player model double heirachy
Rock cull distance tweaks