239,833 Commits over 3,837 Days - 2.60cph!

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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
more editor tweaks
9 Years Ago
Bandana models, textures, mats, preliminary prefab
9 Years Ago
tinkering
9 Years Ago
editors
9 Years Ago
Lion-El death anim
9 Years Ago
Fixed loot tables sometimes not generating
9 Years Ago
Removed the use of StatType enum for identification, now only using Settings' hashed id.
9 Years Ago
Fixed inventory menu being invisibly open on spawn
9 Years Ago
Fixed ScriptedObjects not always being forced into bundles
bot
9 Years Ago
Linux Build 758
9 Years Ago
Removed all BeforeEditorTab derived classes Added custom Editor type BeforeInspector Added BeforeInspector CustomEditors for all data types
bot
9 Years Ago
LinuxDS Build 732
bot
9 Years Ago
VPK Build 646
9 Years Ago
Network++, Error++, Schema++
bot
9 Years Ago
OSX Build 898
bot
9 Years Ago
Windows Build 619
9 Years Ago
* GitSync * Added Weapon.GetMaxClip1() * Added Weapon.GetMaxClip2() * Added Weapon.GetSlot() * Added Weapon.GetSlotPos()
9 Years Ago
Refactored BeforeEditor to handle asset lists in a sensible, not so stupid noob way Added BehaviourPlanSettingsEditor
9 Years Ago
Accepted items csv
9 Years Ago
- More startup and level loading/changing changes
9 Years Ago
created and textured test_court koinoboris
9 Years Ago
- Few changes after merge back to main
9 Years Ago
Merged back to main
9 Years Ago
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