252,172 Commits over 3,990 Days - 2.63cph!
Improved asian skin tones
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
resized ao for arrow heads
arrow heads fbx with textures, materials and prefabs
fixed shelves being able to be placed inside one another
fix for freelook while ADS
Cleaning out old player model/skin assets
Fixed missing skinned collider of some clothes
item attachments are refunded when weapon is used for crafting (eg. sentry)
updated stairs, door and window lods
Kick idle players after 30 minutes
Reduced holosight texture to 128x128
ceiling light placement bug fixes
manifest
Fix for disappearing holosight (#671)
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
metal_panels_d texture set with blending masks and materials ready
material_zoo update
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
Fixed chromeheads caused by low shader lod
Tinkering with play task triggers
Fixed some layout issues in AI Designer
Fixed viewmodel shadow shader errors on legacy opengl
Mesh replacement fix (hopefully)
increased emission of ceiling lights
Cliff mesh variety and visual improvements
Fixed InfluenceThreadManager editor directives
Fixed node delete, I hope
corrugated_d texture set with blending masks and materials ready
material_zoo update
Agent data stores flat list of AgentGoalParameters objects, with ID for hieriarchy and data lookup
Automated Linux DS Build #283
Automated Windows Build #283
Automated Linux Build #283
* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons