251,291 Commits over 3,959 Days - 2.64cph!
changed a loud sfx in space usurper
Added TENN15 racket controller
Cowboy racket animator
updated loot tables + manifest
removed physical trap items from spawn table
-profiler hooks revealing which species are causing havock with DM (UNSAFE!)
-A goal that's not marked for DM will warn about that in the editor
shell protection added to external walls/gates
Added DataAsset.AssetNameDebug
Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
UDM FilterBehaviourTargets success bool
GroupedCondition
Made DataAsset assetName non serialized
Lion-El - Serve walk updates ( travels further)
Elvis - Serve walk updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Lion-El - Serve walk source updates ( travels further)
Elvis - Serve walk source updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Still a fuckabout to edit but better...
balance for external walls/gates
basecombatentity never loads with more health than its max
-decision log now can also show 'best decisions' (vs just best goal/gp/gpv)
- Shrank and moved room bonus bar so it's less prominant
metal facemask & toro now have same protection values (facemask nerfed a bit)
Fixed culling mode not working on Rust/Standard shader set
Made pool.prefabs and pool.assets console commands take an optional filter argument
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Wall frame inserts do the same construction layer check walls do
More adjusting levels in atmos pieces
Allowed mesh.quality and tree.quality to be > 100
Made mesh and tree qualities > 100 push back the billboard / cull distance as well
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Simplified the pause menu code
delected unused files
Arrow Key prompts, blank keys and updated controller map.
Cleaned up how skins are stored + applied
Ak47 accepts skins properly
Updated viewModels scene with backdrop & better lighting for blog video renders
Updates to hatchet vm source anims
Planner placement tweaks and fixes
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB