251,228 Commits over 3,959 Days - 2.64cph!

9 Years Ago
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods ConVars created with CreateConVar()/CreateClientConVar() now have their default value set Fixed memory leak in Lua-created ConVars
9 Years Ago
Merge from projectiles
9 Years Ago
VicinityEffect tweaks Fixed StatCollection.AddStatMinipulator always outing a null stat modifier
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
Removing some dead goals and actions
9 Years Ago
Making combat code a bit more generic and sensible
9 Years Ago
Added buildingobject LODs
9 Years Ago
TENN-15 - Smash anims TENN-15 - Smash anims Owl -Serve walk update
9 Years Ago
TENN-15 - smash anims + clips Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
Merge from main
9 Years Ago
FOR FUCK SAKE burner rig/setup FOR FUCK SAKE burner prefab !A burner animation + animation controller
9 Years Ago
Reset controller on main menu entry
9 Years Ago
Updated input module to handle multiple selected items
9 Years Ago
-removed useless function(leftover from attempted changes) -dbl click breaks follow.
9 Years Ago
9 Years Ago
blueprint unlocking
9 Years Ago
updated rowhouse
9 Years Ago
added window
9 Years Ago
modified rowhouse mats and mesh
9 Years Ago
- Nerfed cannon a bit
9 Years Ago
- Massive savegame rework and tidyup - Furthest level reached is now permanently saved - Deleted a bunch more now-unused files
9 Years Ago
cursor fix, maybe...
9 Years Ago
Gave player goals some special treatment in Agent+Goals.
9 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Rectangular lots, a few tweaks.
9 Years Ago
Final polish and added the FX lineup to graybox scene.
9 Years Ago
Bugs.
9 Years Ago
Blend improvement Crunched the new textures down to nothingness. Missing prefabs.
9 Years Ago
Fear and Alerted fx.
9 Years Ago
Fear fx files.
9 Years Ago
Secondary fx blend style for comparison. Maybe better.
9 Years Ago
Atlas and parts for violent impact spray.
9 Years Ago
Bleeding drips.
9 Years Ago
Unnecessary mesh in this prefab.
9 Years Ago
More fx files.
9 Years Ago
More projectile stuff, bow shoot ability groundwork
9 Years Ago
- Unlocks stuff
9 Years Ago
ShootProjectile Action
9 Years Ago
Give player commanded goals a bit more power.
9 Years Ago
EffectParametersDrawer enabled again
9 Years Ago
Missed heli glass material
9 Years Ago
Added VE Fire Threat to Burn Fuel process.
9 Years Ago
Xp Hud Shit
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain