239,575 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Tweaked arid biome rock texture splat tint
9 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
9 Years Ago
WIP Lion-El running hit anims
9 Years Ago
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
9 Years Ago
Switched to Async loading for main scene Added loading ball
9 Years Ago
Fixed the celeb cam rendertarget size
9 Years Ago
debris collides with world
9 Years Ago
Added BipedIK to Igor
9 Years Ago
Lion-El special move & events
9 Years Ago
landmines placed on ores now detonate when it's shape changes
9 Years Ago
Updated RootMotion
9 Years Ago
World view models for the 6 new melee weapons.
9 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
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9 Years Ago
Linux Build 681
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9 Years Ago
OSX Build 822
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9 Years Ago
LinuxDS Build 693
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9 Years Ago
Windows Build 595
9 Years Ago
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9 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
9 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
9 Years Ago
Only spawn entities in world setup if server
9 Years Ago
Barricade LOD tweaks
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9 Years Ago
Windows Build
9 Years Ago
setup the mecanim controller for looting on the ground
9 Years Ago
Trees no longer use the most inaccurate colliders in the industry
9 Years Ago
Underwater specular occlusion now animated and automatic
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build 594
9 Years Ago
Fixed incorrect water fog on OSX/GL Fixed SSAO on top of water Reverted water obj to prefab in TestLevel
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9 Years Ago
Windows Build 593
9 Years Ago
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9 Years Ago
Fix repeats of hemp/stone/wood pickup sound
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9 Years Ago
Windows Build 592
9 Years Ago
Torch lowering also correctly fades out when lighting it while already running
9 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
9 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
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9 Years Ago
Windows Build 591
9 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
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9 Years Ago
Windows Build 590
9 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
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9 Years Ago
LinuxDS Build 687
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9 Years Ago
Windows Build 589
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9 Years Ago
Windows Build 588
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9 Years Ago
Windows Build 587
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9 Years Ago
Windows Build 586
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9 Years Ago
Windows Build 585
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9 Years Ago
Windows Build 584
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9 Years Ago
Windows Build 583
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9 Years Ago
Windows Build 582